Intelligent design
Let me start by saying that I completely appreciate the amount of time and effort that goes into thinking of, prototyping, designing, playtesting and developing a game.
Let me start by saying that I completely appreciate the amount of time and effort that goes into thinking of, prototyping, designing, playtesting and developing a game.
For many of us it is easy to forget how we started with tabletop games.
I joined the tabletop games industry as a blogger only recently (less than a year ago actually) and my journey really started when I visited UK Games Expo in 2018.
As you may know, I'm very active on Yucata.
For a lot of seasoned gamers only heavy games with a lot of complexity, many different mechanisms and that last at least two hours are worth playing.
It has been a couple of months since I last updated my tabletop player profile, as per Quantic Foundry's online form.
Christmas is just around the corner, in case you hadn't noticed, and soon it will be time to visit family and be merry together.
A lot of games now come with an option to play against an artifical oponent - often called an AI, or automa.
The tabletop games industry has been booming for some years now.
Inspired by Tweets following the recent Essen Spiel 2018 by a fair few people, I thought I write about one of the reasons I love the tabletop games industry: wanting to play a game whenever, wherever.