Round and Refined – when games are perfectly designed
Games come in all shapes and sizes.
Games come in all shapes and sizes.
Good games will have had a lot of time put into them to ensure they create the experience that the designer wanted.
Continuing in my series of articles about how to teach games to others, I want to talk about maybe the best approach - and that is getting your games group to learn a game together.
Nobody likes a game with more rules than necessary.
The old topic of "house rules" keeps cropping up.
The holy grail of the perfect rulebook is something that most publishers try to find and is something that we all want.
Growing up, I played a lot of tabletop games with my parents and brother.
Tabletop game designers want to create an enjoyable experience for people - whatever enjoyable means in this context.
As some of you will know, I'm an alpha player at the core, which means I can take over co-operative games and tell people what to do.
I think for many in the hobby, playing games is about having fun with other people - and that is no more so true when it comes to enjoying a game with the family.