Root: A Game of Woodland Might and Right (Digital Eyes)

It was an outrage! The Eerie had invaded our peaceful clearing. They blatantly ignored our sympathy. Those feathered warriors would regret it. The next birdsong would be full of revolts and they would rue their decision. Using guerrilla tactics, we would show everyone not to mess with us. We weren't as defenceless as we looked. We would solve the problem and get to its Root by Leder Games.

Tapestry: Plans & Ploys (Digital Eyes)

We were at the dawn of a new civilization. We didn't know it yet, but we were going to embark on an exciting adventure that would offer us a lot of new opportunities, some challenging times and many new discoveries. It would take a very long time indeed, but we would not only master fire, but eventually reach the stars. We would explore the world and stamp our mark on it. We were ready to make a reality of our Plans & Ploys by Stonemaier Games.

It depends (Topic Discussion)

As a board game reviewer, you need to have access to board games. That's obvious. Some reviewers rely solely on games they bought themselves, maybe got as presents or borrowed from friends, while others will only review games sent to them by the publisher or even the designer. Many reviewers will rely on a mix of both. What I want to look at in this article is how review copies, which are (usually) free, may influence a review and what the relationship between publishers, or designers, and reviewers may look like and how it can also play a part in how a review is written.

Reviews reviewed (Topic Discussion)

The longer we enjoy our hobby and the more games we play, the more our taste in games is likely to change. As a reviewer, I can only write about a game as I feel about it at the time, but even if my taste in games changes, the review will remain on the blog. So the question is whether a review should stay frozen in time or if it should be revisited with a fresh perspective. Let me try and answer those questions in this article.

Tiny Footprint (Saturday Review)

Living in the country is nice, but getting to work requires a car. In fact, getting anywhere needs a car: shopping, going out (unless it's to the local at the edge of the village), seeing friends (because even though you pretend to, you don't actually get on with your neighbours) and doing the school run. On the other hand, because it's so hard to get around, we don't actually spend as much on things, which is good. However, there is a lot we need to do if we want to make sure our household leaves only a Tiny Footprint by Gaard Games.

Jaws (Saturday Review)

It was time to find the next victim. The beaches were full of swimmers, so it was going to be easy pickings. Yet, the sea around the island was patrolled by the Orca, a 42-foot former lobster boat, that was launching barrels into the sea to flush me out. A little speedboat was also making its rounds and using its fish finder to see if it could spot me. So far, I hadn't been found and already five people had lost their lives to my merciless attacks. I just needed four more victims to end up in my Jaws by Ravensburger.

Brass: Birmingham (Digital Eyes)

Looking back, building that last pottery had been foolhardy. Investing in the rail network would have been much more lucrative and sensible, but you had wanted to compete with your contemporaries. Maybe if you had been more careful and had planned further ahead when you first started out as an entrepreneur, things would have worked out differently. But then, nobody could have predicted the Industrial Revolution to be so transformative as it had been. Yet, overall you had done well and were certainly top Brass: Birmingham by Roxley Games.

Bots Up (Saturday Review)

With a loud "Bang!" the head flew off, followed by a "leg-splosion" that severed both legs, leaving only the body and the left arm. It wasn't pretty. Yet, you knew you could turn it all around. There were still plenty of options. You just had to duck and dive and try and swap body parts with another robot to boost your own. You were sure that in the end you would be a Bots Up.

Viticulture: Essential Edition (Saturday Review)

The irrigation system was ready, but there was still work to be done on the trellises. The windmill, cottage and tasting room were still just ruins and only the first third of the wine cellar was accessible. The crush pads were all clean and ready to receive the first harvest of grapes, yet the fields were still bare. Orders for some red and white wine had already come in and two types of grapes were ready to be planted. It was the beginning of a vineyard that was going to be splendid. Mama and Papa were looking forward to putting the work in and creating a heritage that would make the family name proud. At the same time, it was daunting, because they knew nothing about Viticulture by Stonemaier Games.