Matches (Saturday Review)

A great fire engulfed the Whelming Matches factory. All the water in the world couldn't put it out, so hot it burned. When the flames eventually died down many hours later, one artefact was found among the glowing embers. It was cold to the touch and nobody knew what it was. Maybe it was one of the Matches by Daniel McKinley from Thing 12 Games.

Libertalia: Winds of Galecrest (Saturday Review)

Sailing the winds in your sky pirate ship, you and your crew land on a different island each day, looking for treasure, adventure and glory. You need to be fast though, because you're not alone. Other ships in the fleet have followed the same course and they want their share of the varied loot. If the crew member you send to the island is too slow, they will not come back with valuable treasure, but with a terrible curse or worse, they will not return at all. Only the best pirate will make it in Libertalia: Winds of Galecrest by Paolo Mori from Stonemaier Games.

Outpost 18 (Saturday Review)

Natural resources had long been depleted on Earth, but the asteroid belt was rich in ion and ore. The battle for control of these invaluable commodities had begun. We were part of this fight and were operating from our own Outpost 18 by Adam Wilk.

Aves (Saturday Review)

Changing your plumage from pure white to a rainbow of colours wasn't easy. It took time and patience. It was the fruit from the rainbow tree that contained the necessary pigment. Unfortunately, the fruit wasn't always in season and when it was, other birds were quick to eat it before I had a chance to get to it. It was a race, be it a slow and thoughtful one, to become Aves by Shi Chen from Play With Us Design.

Pax Pamir: Second Edition (Saturday Review)

The Durrani Empire had just collapsed and large swathes of Central Asia had fallen into disarray. It was an ideal opportunity for the ferengi to impose their power over the region and fight out their rivalries somewhere far away from their daily politics. The foreigners were completely unaware of how the local Afghan leaders were manipulating them to their own benefit. They played their own "Great Game" with these superpowers and knew that the imperial might would not survive for long. There was never going to be a Pax Pamir: Second Edition by Cole Wehrle from Wehrlegig Games.

Undaunted: Normandy (Saturday Review)

We had just landed in Normandy. It was the summer of 1944, but it was relatively cold. We were thousands of miles from home and the landscape was unknown to us. Yet, we had to push deeper into a country we didn't know in our goal to push the German forces out of France. There was regular machine gun fire and mortar bombardment. It was really scary, but we remained Undaunted: Normandy by Trevor Benjamin and David Thompson from Osprey Games.

Junk Forts (Saturday Review)

Get your friends together, grab some bits from the local junkyard and assemble everything into the best stronghold you can, to be crowned champion of the Junk Forts by Matthew Dunstan and Brett J. Gilbert from Inside the Box Board Games.

Root: A Game of Woodland Might and Right (Saturday Review)

It was quiet in the deep, dark wood. Everything was still and nothing stirred - but everyone was ready. The cats had taken up their position in every clearing, six birds were waiting patiently by their roost in one corner of the forest, the racoon had taken cover deep in the woods and the crows were biding their time in a handful of clearings of their choice. The moment was near. It was time to decide who was the best animal in the woodland, who was the Root by Cole Wehrle from Leder Games.

Terraforming Mars (Digital Eyes)

We were on Mars. Our colonization team had arrived. The mission of our corporation was to make this planet inhabitable and do so in the most economical and efficient way possible. There were many challenges ahead, but we had a great mix of engineers, researchers, technicians, managers and construction workers and everyone was fully committed to our goal. We were fully aware that this project would take us a number of generations and we were ready to begin Terraforming Mars by Stronghold Games.

The King is Dead (2nd Edition) (Digital Eyes)

The country was divided again. The Scottish were biding their time in the North, the Welsh were ready to pounce from the West, while the English tried to show some sort of semblance of the controlling power in the rest of the British Isles. At the same time, foreign countries were keeping a keen eye on the developing situation, ready to take advantage of the chaos that was about to ensue. It was up to us to marshal our troops and exert our influence, trying to ensure that the resulting dominant power that would eventually claim the throne was in our favour - and all of this only happened, because The King is Dead by Osprey Games.