Clans of Caledonia (Saturday Review)

Release Date: 2017 Players: 1-4
Designer: Juma Al-JouJou Length:  30-120 minutes
Artist: Klemens Franz Age: 12+
Publisher: Karma Games Complexity: 3.4 / 5

 

Economic simulation games set in 19th century Scotland are few and far between, but Clans of Caledonia by Karma Games is one of those rare games. Your role is to expand your influence in the Highlands, cut wood or mine ore for income, plant the land with wheat, as well as herd cows and sheep. You build factories that turn your milk and grain harvest into delicious cheese, bread and, of course, whiskey, all of which you will export and trade for imported sugar cane, cotton and tabacco. It is very much what you would expect from any other economic simulation game of the same ilk, yet Clans of Caledonia is exceptional because the theme and mechanisms fit like glove and hand, making for a really smooth gameplay. Read more

He ain’t heavy

Inspired by a recent #ThrowbackThursday tweet from Board Game Inquistion I thought it would be nice to write about one of my own game related memories from my childhood. Like probably most kids of my generation, I grew up with all the usual classic tabletop games, or boardgames as they were known then: Monopoly (of course), Game of Life (a friend had that one), Chess (I always lost, until one day), Checkers (when there was really nothing else), Ludo (the dice chucker), Stratego (chess on steroids) and probably a few more. Read more

Coming in 2019

Let me start by wishing you a Happy New Year. I hope you enjoyed the holidays and had a chance to relax and recharge. Now that 2019, it’s time to look ahead at my most anticipated games of the coming year. The list happens to consist purely of Kickstarter projects, because that is how I buy most of my games these days, but as the year goes on I will of course keep an eye other releases as well. The list is sorted in expected delivery order, rather than alphabetically or anything else. So here goes.

Chai by Deep Aqua Games

Expected delivery: January 2019 for the print-and-play, and September 2019 for the full game

The Kickstarter campaign for Chai by Deep Aqua Games is still going for a few more days, so you can check it out here and consider supporting it too: https://www.kickstarter.com/projects/strider88/chaian-immersive-tea-board-game

As you will see from the review I wrote (see Chai (Saturday Review)) and the related review video (see https://youtu.be/3R7QEKthQhY), I absolutely love this game. I was lucky enough to playtest a print-and-play version of Chai, and once my wife and I tried it, we kept playing it at least once a day for a couple of weeks. Read more

Haspelknecht: The Story of Early Coal Mining (Saturday Review)

Release Date: 2015 Players: 2-4
Designer: Thomas Spitzer Length:  60-90 minutes
Artist: Johannes Sich Age: 12+
Publisher: Quined Games Complexity: 3.0 / 5

 

Haspelknecht: The Story of Early Coal Mining, to give it its full title, is a kind of action selection game by Quined Games set in the Ruhr region of Germany. The game is set at a time when the area was still covered by forests and coal was first discovered close to the surface. During the game your task is to dig up that coal until its depleted and you have to start digging deep pits to get to this precious resource. The great mechanism in this game is the action selection element, where you draw all tokens of one colour from one of a number of common pools at the start of each round. These tokens are then used to activate your workforce and develop new technologies. It sounds simple, but it creates a really complex, interesting game with lots of options and very few player interaction. Read more

Chai (Saturday Review)

Release Date: due 2019 Players: 1-5
Designer: Dan & Connie Kazmaier Length:  20-60 minutes
Artist: Mary Haasdyk, Sahana VJ Age: 8+
Publisher: Deep Aqua Games Complexity: 2.0 / 5

 

I had the pleasure of trying the prototype PnP version of Chai by Deep Aqua Games, which is due to launch on Kickstarter on 4 December, so keep an eye out for it. The aim of the game is to collect resources, in this case flavours and additives, to fulfil the outstanding tea orders for customers, which give you points. It’s the classic mechanism of completing contracts or quests, like in so many other games. However, the twist is how you collect your resources from the market, which creates a really interesting puzzle which forces you to think ahead and work out what you need versus what other players may need. Read more

Guess who

Imperfect information games have been around for a long time. Games like Cluedo or Guess Who? are examples that most people will know and have probably played. In these games you all have the same goal, but everyone has a different set of information, and nobody has the full picture. These type of games create an interesting puzzle for players who try to win without revealing too much information to their opponents. It is often impossible to know which of the possible actions is the best one, and whether it will give others an advantage. A whole branch of game theory is dedicated to solving imperfect information games, but in this blog post I want to describe a couple of games that have built on the basic premise of these type of games and developed it further. Read more

There can be only one

Ever so often something new hits the tabletop game industry and when this happens, it is always hard to say if it is just a flash in the pan or a new breakthrough that will turn out to be a game changer. However, I will stick my head out and make a prediction – and be happy to swallow my hat, if I turn out to be wrong. Read more

Cutting cakes

There is a great mechanism in tabletop games called “I cut, you choose”, also known as “I split, you choose”, which creates a very interesting dynamic. The mechanism is based on the method used by two people to fairly divide something – let’s say a cake. One person cuts the cake into two slices. That person can decide to make one slice bigger than the other, but it’s the other person who chooses which slice they want. So if the cutter makes one slice bigger than the other, the chooser can decide to just take the bigger slice, which of course encourages the cutter to make both slices equal. Read more

Out with the old?

There has been a boom in tabletop games recently. A huge number of games were published through Kickstarter campaigns on top of the slew of games that publishers released to the market. It has become a matter of “too many games, too little time” – or maybe even “too many games, too little money”. New, hot games are all the talk and many games groups flit from game to game, hunting for the latest and greatest. Read more

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