Inspired by a recent video from Jamey Stegmaier talking about "overproduced" games (see here: https://youtu.be/PxRpL-JQMfI), I thought I'd share my thoughts on the topic. Please watch Jamey's video first, so you know what the word "overproduced" means in the context of his video and my article. The topic is quite broad, and I won't be able cover every aspect, but instead I'll discuss a select few areas that I think can help focus everyone's thoughts on the subject and allow you to be more constructive in your feedback to publishers.
Making a tabletop game takes a lot of effort and a lot of people. Everyone will think of game publishers and game designers, maybe even playtesters. There are also rulebook writers and editors, the manufacturers and distributors, as well as the marketing people, and many more. Who are often overlooked are the illustrators, even though it is their work that for many of us will be in our mind when we think about games.
Inspired by a recent #ThrowbackThursday tweet from Board Game Inquistion I thought it would be nice to write about one of my own game related memories from my childhood. Like probably most kids of my generation, I grew up with all the usual classic tabletop games, or boardgames as they were known then: Monopoly (of course), Game of Life (a friend had that one), Chess (I always lost, until one day), Checkers (when there was really nothing else), Ludo (the dice chucker), Stratego (chess on steroids) and probably a few more.
Imperfect information games have been around for a long time. Games like Cluedo or Guess Who? are examples that most people will know and have probably played. In these games you all have the same goal, but everyone has a different set of information, and nobody has the full picture. These type of games create an interesting puzzle for players who try to win without revealing too much information to their opponents. It is often impossible to know which of the possible actions is the best one, and whether it will give others an advantage. A whole branch of game theory is dedicated to solving imperfect information games, but in this blog post I want to describe a couple of games that have built on the basic premise of these type of games and developed it further.
The upcoming release of 8Bit Box by Iello is exciting people for a number of reasons. A new game from Iello is always exciting, and for this game there is of course the nostalgia. My first games console was an ATARI 2600, so I will certainly reminisce. However, and I think this is what is most exciting about this release, is that the game is designed to allow everyone to make their own games.