In many modern tabletop games there is a certain amount of player interaction. The term sounds quite positive. After all, playing games with others is often about interaction and the social aspect. However, the term is actually referring to situations where one player takes an action that directly affects another player. If the effect is negative it is called "take that", and if it is positive it is called "have this". Different players like different amounts or different types of player interaction. You can be a care bear or a warmonger. So let's look at what these different types are and how they affect gameplay.
In a previous article (see Co-op or competitive?) I showed what my tabletop player profile looks like, as per Quantic Foundry's online form at https://apps.quanticfoundry.com/surveys/start/tabletop/ - which I highly recommend to everyone. In the article I said I would check my profile monthly, which didn't come to pass as other things got in the way. However, I have now completed the survey again and unsurprisingly, my profile hasn't changed a huge amount, but the subtle differences are interesting. You can see the latest results at the end of this article - and the previous results in the article Co-op or competitive?
The advent of Kickstarter and other crowdfunding platforms has changed how people buy games. Buying games from renowned publishers through an online platform has never been particularly controversial, but buying new games from little known designers who decided to self-publish their games is more tricky. At the end of the day, it is very much about trust, and someone who is unknown will find it very hard to build up that trust with potential customers. Therefore most crowdfunding campaigns now come with a free print-and-play (PnP) download option, so people can try out a version of a new game and decide if it is for them.
Ever so often something new hits the tabletop game industry and when this happens, it is always hard to say if it is just a flash in the pan or a new breakthrough that will turn out to be a game changer. However, I will stick my head out and make a prediction - and be happy to swallow my hat, if I turn out to be wrong.
As an avid tabletop gamer you will know that new games come out all the time, but what is not always clear is how much testing time has gone into creating a new game. There are many things that get tested when a new game is developed, but in this article I want to focus on play testing. In fact, this is my second article on the topic, but I think it is worth writing about it again, because play testing is such a critical and time consuming part of bringing new games to the market. A lot of smaller game designers rely on play tester volunteers to achieve an adequate amount of play testing time. So if you want to play a game that hasn't been released yet and provide some constructive feedback, then play testing is for you.
If you like buying tabletop games, you probably have either read or watched reviews or even playthroughs, so you can make a more informed decision about what you want to spend your money on. However, how much information is there actually in reviews - and how much is just opinion? Can we trust some reviews more than others? Are positive reviews more objective than negative ones? So many questions.