AireCon 2020
It feels like a long time ago now, but thinking back to AireCon, which took place last month, still puts a smile on my face.
It feels like a long time ago now, but thinking back to AireCon, which took place last month, still puts a smile on my face.
The list of tasks a game designer has open at any one point in time can be very long and it is constantly evolving.
Of course it is important to make sure everyone knows about the game you're planning to release very soon or the campaign that's going to launch on Kickstarter shortly.
Your tribe is sitting around the fire - a new invention that will prove to be the spark of great things to come, things that nobody can yet predict or even dream of.
I thought it might be time to give everyone an update of where I'm at with the blog, the podcast, videos and everything else I do in the industry.
As some of you will know, I'm an alpha player at the core, which means I can take over co-operative games and tell people what to do.
It has been nearly a year since I last updated my tabletop player profile using the Quantic Foundry‘s online form.
It is always nice to get some positive feedback for the work you do, so winning awards is even more satisfying, especially if you receive one of the many prestigious awards from the industry you work in.
I recently talked about how some of us need to let people know what we're up to, by regularly sharing updates with our followers - see my article Image matters.
Unless you're a very outgoing person or working in marketing, you will probably not want to boast about your achievements, or maybe not even see what you do as worth mentioning at all.