Viking See-Saw (Saturday Review)

We were going to leave our Scandinavian homelands to search for fortunes in new shores far beyond the horizon. However, before we could set off, we had to load our boat with provisions, equipment and a daring crew. The problem was, that it was a rough, windy day and our longships were dangerously swaying on the swell. Getting everything safely stowed on board was going to be tricky. It was almost like we were on a Viking See-Saw by Reiner Knizia from Itten Games.

Akropolis (Saturday Review)

It was the 5th century BCE and we, the Athenians, had been victorious over the Persians. The Delian League was now under our military control and the income generated by federation fees had made us prosperous. It was time for an ambitious building programme and the most talented architects in ancient Greece were ready. We were going to build housing, temples, markets, gardens and barracks. Our planning rules were going to create a harmonious community, enhanced by plazas. We would create new quarries to provide the stone to stretch our city towards the sky. We were going to build our high city, our Akropolis by Jules Messaud from Gigamic.

My Shelfie (Saturday Review)

The living room floor was a mess, sort of anyway. Everything was neatly arranged in a grid pattern, but there was no order to it whatsoever. Books were next to plants, which were next to games, which were next to frames all while some of our cats were tiptoeing around everything. All of it was only temporary though. I just wanted to get everything lined up, before returning it all to My Shelfie by Matthew Dunstan and Phil Walker-Harding from Lucky Duck Games.

Lakshadweep (Saturday Review)

Of the over 30 atolls and coral reefs in the Laccadive Sea, off the coast of Kerala, India, only 10 are inhabited. Of those, only a few are open to tourists. To visit the islands you need permission from the nearest customs office in Kochi, which is over 300 miles away. It helps strike the right balance between creating a good income stream for the islands, while also supporting sustainable tourism and preserving the fragile ecosystem of Lakshadweep by Sidhant Chand from Luma World.

Fast & Furious: Highway Heist (Saturday Review)

First gear. Screams of tortured rubber and plumes of acrid smoke fill the air as we barrel over the brow of the hill, rapidly advancing on our target. The tank is an incongruous sight, squat and menacing in the middle of the highway, two shiny black beetles flanking each side: SUVs filled with seemingly infinite numbers of violent goons, like clown cars of criminality.

Increased Cooperation – the popularity of cooperative games (Topic Discussion)

I always used to be very much a competitive player. Pitting my wit against other people was my thing. I would usually lose games and still do, but it was always a lot of fun. Cooperative games really only came into my life when our daughter was young enough to play games with us that weren't just roll-and-move. I remember our first game of Forbidden Island, which we all really enjoyed and played many times since. So in this article, I want to explore why cooperative games have become so popular in recent years.

Sea Salt & Paper (Saturday Review)

The sea was calm and the sun was shining. The sandy beach stretched for miles, strewn with shells, some occupied by hermit crabs. In the distance, I could see a few small boats. Underneath the long abandoned lighthouse, there was a small colony of penguins. As I closed my eyes and dozed off, I dreamt of fish and merpeople. My mind was thinking about Sea Salt & Paper by Bruno Cathala and Théo Rivière from Bombyx.

Outback Crossing (Saturday Review)

The bitumen road had given way to a well-maintained dirt track. My monster road train was stubbornly ploughing on, throwing up red dust behind it in giant plumes. From time to time I could see kangaroos, wombats, spiny anteaters, platypuses and dingos. I even caught a rare glimpse of a Tasmanian devil. It was very busy in this arid landscape. In fact, it was so busy that it felt like there was an Outback Crossing by Bruce Whitehill from Mücke Spiele.

Next Station: London (Saturday Review)

London's ageing underground network is creaking and groaning. It can no longer keep up with the exponentially increasing demand of daily commuters and rising tourist numbers to the UK's capital. It's time to scrap it all and start anew and Transport for London has hired you to redesign everything. It won't be easy to optimize the interchanges for a better flow, provide stops to as many tourist sites as possible and take advantage of the tunnels passing underneath the Thames. The first station has been built and now it's up to you to create the Next Station: London by Matthew Dunstan from Blue Orange Games.

Tides (Saturday Review)

The two of us were strolling along the beach. We could feel the damp sand underneath our feet. We stopped for a moment to dig our toes in and take a look around. There were plenty of beautiful objects just waiting to be found: driftwood for sculptures, sea glass for earrings and many other things. So we followed the Tides by Mike Berg from Button Shy.