Open information
In open, or perfect, information games, everything is there for everyone to see.
In open, or perfect, information games, everything is there for everyone to see.
The dive team was getting ready to leave the submarine.
There are many things that affect our mental health in some way.
You sit quietly in your hide, binoculars in hand, peering out over the lake, with the grassland on the other side and the woodlands in the background.
You and a handful of brave explorers have finally found the entrance to Mount Arima, the fearsome volcano that has laid sleeping for decades, and which hides an important secret in its maze of tunnels.
In the world of Arzium, groups of brave adventurers travel from town to town, where they load up on supplies and pack animals and recruit new members, who are willing to join them on the long journey, as they look for a lost city, called Last Ruin, where legend says lies a powerful artefact that will fulfil the finder's innermost wishes.
The stage is prepared: a dusty old tome in the middle, a silver dagger encrusted with rubies across the open pages marking a specific section in the ancient text, a goblet in front of the book filled with the blood of thirteen poor souls, and five candles arranged in a pentagon around the periphery of the white marble pedestal.
The sun is high in the sky, shining directly down onto Main Street in this ramshackle town of wooden buildings.
Instead of looking at a particular game, this week I want to look at a number of games that are great to have with you when you're out and about.
As you can tell from my previous reviews of subQuark's games (Mint Tin Mini Skulduggery, Mint Tin Mini Apocalypse and Mint Tin Aliens), I love mint tin games.