Dented replacements – the issue with replacement parts for board games (Topic Discussion)

Inspired by a Twitter post from Matt at Lost My Meeples, I wanted to talk about what I think a publisher's responsibilities are when it comes to replacing board game components. I think there are some things we will all agree on that a publisher should replace and others where we probably all agree that a publisher doesn't have to send replacements. There will also be plenty of things somewhere in between, that sit in a grey area somewhere and aren't so clear-cut.

Megacity: Oceania (Saturday Review)

It was 2100 and the construction of our gigantic project had begun. We were trying to tackle overpopulation and rising sea levels. Recent advances in technology had enabled us to build higher and stronger buildings that could house more people. We were also able to build on the water, using immense floating platforms as foundations for these wonderful structures. It would take time, but eventually, we would be able to complete our first MegaCity: Oceania by Jordan Draper and Michael Fox from Hub Games.

Everyone can play – games that (should) suit most people (Topic Discussion)

I always say that not everyone will like every board game, but there is a board game for everyone. I suppose, I should concede that some people don't like board games at all. Our hobby isn't for everyone and that's fine, of course. However, in this article, I want to look at the sort of games that should suit most people.

Str!ke (Saturday Review)

It was going to be a real spectacle. The crowds had gathered to watch the masters at work and battle to the bitter end. Only one of them would survive. Then, as the match was about to begin, everyone hushed and an eerie silence filled the arena. It was time for the combatants to throw their dice and Str!ke by Dieter Nüßle from Ravensburger.

Hamlet: The Village Building Game (Saturday Review)

It was a sleepy village in the middle of the countryside. The residents were hard-working, cutting down trees for wood and digging up rocks to construct new buildings and planting and harvesting grains to feed the population. Over time, more people were attracted to the village as it grew and grew. Eventually, it was time to build a church in this little Hamlet: The Village Building Game by David Chircop from Mighty Boards.

Gaslands: Refuelled (Saturday Review)

The apocalypse has finally come. After the breakdown of society, survivors have formed gangs of motorheads, that scour the wasteland for rare and very precious petrol reserves. Their vehicles are highly tricked-out, finely tuned, heavily reinforced and equipped with a wide range of weapons. They will stop at nothing, which is exactly why a small number of the surviving rich elite have organised deadly races, where the gangs are pitted against each other to be the first to reach the finishing line and claim their prize - or be the last survivor in the arena of these Gaslands: Refuelled by Mike Hutchinson from Osprey Games.

Matches (Saturday Review)

A great fire engulfed the Whelming Matches factory. All the water in the world couldn't put it out, so hot it burned. When the flames eventually died down many hours later, one artefact was found among the glowing embers. It was cold to the touch and nobody knew what it was. Maybe it was one of the Matches by Daniel McKinley from Thing 12 Games.

Pricey games – how we value games (Topic Discussion)

I have often heard that board game reviews should talk about the price of games. If a review tries to help people make a buying decision, then that makes perfect sense. After all, the best game in the world may still just be too expensive and a game that's free may still not be worth it. Of course, there are many steps in between. So how much a game costs is clearly something people consider. Yet, I never mention the price of a game in any of my reviews and I don't plan on doing so in the future. Let me explain...

Libertalia: Winds of Galecrest (Saturday Review)

Sailing the winds in your sky pirate ship, you and your crew land on a different island each day, looking for treasure, adventure and glory. You need to be fast though, because you're not alone. Other ships in the fleet have followed the same course and they want their share of the varied loot. If the crew member you send to the island is too slow, they will not come back with valuable treasure, but with a terrible curse or worse, they will not return at all. Only the best pirate will make it in Libertalia: Winds of Galecrest by Paolo Mori from Stonemaier Games.

The Art of Board Games (Topic Discussion)

As many of you probably know, I am a very visual person. I love it when rulebooks are well laid out and have helpful photos that show how something works. The graphic design of game and player boards is also something I think is very important. A good choice of clear icons can really help with understanding how a game works and speed up the flow of a turn. Top it all off with beautiful board game art and you have the complete package, if you ask me.