Enjoyable design (Topic Discussion)

Tabletop game designers want to create an enjoyable experience for people - whatever enjoyable means in this context. From that starting point, they create a game that is balanced, flows well and meets the desired complexity requirements, as well as meets other criteria. They may use the skillset of developers to refine everything, and if a publisher is involved, there will be additional criteria that have to be met. However, in this article, I want to focus on enjoyment, what it means and whose responsibility it is to make a game enjoyable.

On the Underground London/Berlin (Saturday Review)

After a short journey by train, you arrive in Berlin at Friedrichstraße central station. Wasting no time, you immediately take the stairs down to the U-Bahn platforms. You want to see as much of this metropole as possible, not just the usual tourist sites, but also the more regular stations that locals would travel to. Your first destination is Zitadelle in Spandau, after which you want to see the famous Potsdamer Platz. However, as you arrive on the platform, you notice there are no trains running. It turns out that you have to take a taxi to Jungfernheide, after which you can take the yellow line to Zitadelle, then back to Jungfernheide and another taxi to Zoologischer Garten, where you can catch the white line. It seems weird, but this is On the Underground London/Berlin by LudiCreations.

Skull King (Saturday Review)

Here is a game that has been around the blocks for a few years, but still seems very popular amongst people who like trick-taking games. Skull King by Schmidt Spiele does a few things differently to other trick-taking games, which is why it's so much fun and a game that you can teach to people who are new to trick-taking games. Yet, there is as much depth in this game as there is in other trick-taking games.

Top 5 Tabletop Games of 2019 (Saturday Review)

For the first time, the Tabletop Games Blog is giving away an award: the Top Table Award for the best game released in 2019. As you know, a lot of new tabletop games were released this year, probably around 3,000 to 4,000, excluding expansions. That's more games anyone will ever be able to play in a year, and I have probably only seen 20-30 of those. However, I still thought it'd be good to share with you my top 5 games that were published in 2019 and crown the winner.

Eight-Minute Empire: Legends (Saturday Review)

The four armies have landed on the beach of the abandoned island and deposited their troops with intent. They are here to claim their stake and become the new rulers. Yet, battles are rare. The invaders mostly compete for majority, tolerating their opponents' presence, while brave cohorts cross the seas to reach neighbouring islands in this tiny archipelago. Cities are built to establish a permanent presence, but it doesn't take long until it is all over. In Eight-Minute Empire: Legends by Red Raven Games, you and up to three other players try to manoeuvre your armies over eight to eleven rounds to come out victorious. 

Alpha One

As some of you will know, I'm an alpha player at the core, which means I can take over co-operative games and tell people what to do. Even in competitive games I'm the one who makes sure rules are followed and actions are done in the right order. I even adjust tokens or tiles to line them up properly and ensure everything is in the right place. However, I've changed a lot over the last year or so and I want to share my journey with you. Maybe it will give you some tips for yourself, if you're an alpha player too.

Magnate: The First City (Takebacks)

The price bubble has burst and the property market has crashed. People have lost a lot of money when they were forced to sell everything at a much lower price. They bought too high and got out too late. Yet, there are also a number of happy faces around the table. They bought land when prices were still extremely low, built properties, rented them out, earned a decent income and then sold everything at the peak of the market - or at least sold most of it, breaking even with everything else. These are the property tycoons that managed to make it big in Magnate: The First City by Naylor Games.

Tapestry (Saturday Review)

Through five millennia you guide your civilization from the discovery of fire through vastly different eras to its ultimate end. You discover and develop different technologies, flex your military muscle, explore new lands and execute unexpected and sometimes devastating science experiments as your people advance from generation to generation. In Tapestry by Stonemaier Games, you write an alternative history that has echoes of mankind's but turns out completely different, but hopefully for the better.

Roam (Saturday Review)

Here is another beautifully illustrated game by Ryan Laukat. You will immediately recognize it from his other games, such as Near and Far. You will also recognize a lot of the characters he created in his other games and which appear in Roam as well. Yet, this game from Red Raven Games is quite different from the others. There is no resource management, no movement and no storytelling. Instead, you get a lovely, light game that is very easy to explain and learn and relatively quick to play.

Tabletop Player Profile – Updated

It has been nearly a year since I last updated my tabletop player profile using the Quantic Foundry‘s online form. Let’s see what has changed since December 2018. I have played a lot of games since then, so there must be some change. If you look at the image, you will see my results from end of last year in red, and my results from now in blue. It is immediately clear there has been a big change, not surprising given how long ago I took the test last.