Patchwork (Digital Eyes)

We were sitting quietly at each end of the sofa in the living room, fully engrossed in our needlework. It was so relaxing to use our hands and make something. Arts and crafts. That was the way. We looked at each other for a moment, seeing the contentment in each other's eyes. I reached into the bag to pick out another piece of material to add to my quilt. It would look all higgledy-piggledy, but that was fine, because I was aiming to create a Patchwork by Lookout Games.

Micro City (Saturday Review)

We had all the plans ready, planning permissions had been sought and approved, contractors had been signed up, the project manager was ready and a rough schedule had been put together. We also knew what building materials we needed and where to get them, so it was time to build our Micro City by Thistroy Games.

Q.E. (Saturday Review)

"...crisis on Wall Street as Lehman totters towards..." - "...worries could wreak havoc on markets..." - "...banking giants rush to raise capital..." - "...markets in disarray as lending locks up..." - "...sweeping plan to fight crisis..." - "...vast bailout..." - I switched off the television. The news wasn't good and it was clear what we had to do to stop the world markets from collapse. It was time for some Q.E. by BoardGameTables.com.

On Tour (Saturday Review)

It was going to be great. We were going to visit most of the USA and play to millions of people over a few months. It was going to be fun, but also a lot of hard work and the planning was the most difficult. In the end, we decided to roll the dice to decide what states we were going to visit in what order, but rather than making it completely random, we turned it into a little game. It would let us build an almost circular route, so we could finally go On Tour by BoardGameTables.com.

Jaws (Saturday Review)

It was time to find the next victim. The beaches were full of swimmers, so it was going to be easy pickings. Yet, the sea around the island was patrolled by the Orca, a 42-foot former lobster boat, that was launching barrels into the sea to flush me out. A little speedboat was also making its rounds and using its fish finder to see if it could spot me. So far, I hadn't been found and already five people had lost their lives to my merciless attacks. I just needed four more victims to end up in my Jaws by Ravensburger.

Brass: Birmingham (Digital Eyes)

Looking back, building that last pottery had been foolhardy. Investing in the rail network would have been much more lucrative and sensible, but you had wanted to compete with your contemporaries. Maybe if you had been more careful and had planned further ahead when you first started out as an entrepreneur, things would have worked out differently. But then, nobody could have predicted the Industrial Revolution to be so transformative as it had been. Yet, overall you had done well and were certainly top Brass: Birmingham by Roxley Games.

Mini Memory Mischief (Saturday Review)

Your 8-bit computer may seem to be collecting dust in your loft, but actually, there is still a lot of life in the old box yet. Two of the microprocessors, Mikro and Chip, are keeping themselves amused by playing little, fun games. After all, their buffers and memory stacks are still in working order. With a handful of assembly instructions, they keep each other entertained: push, pop, peek as well as some Mini Memory Mischief by Atikin Games.

Play and learn (Topic Discussion)

The more we play games, the more we learn. We learn better strategies, new mechanisms, how to be a better loser, as well as a better winner, we learn that we don't always have to have the latest games, or that we definitely do, and we learn a few other things besides. In this article, I want to focus on something else though. I want to look at what playing board games has taught me about myself, about the people around me, and how it has changed me over time, if at all.

Azul (Saturday Review)

It was the fifth factory you had visited today, as you were trying to find three turquoise ceramic tiles to complete your pattern in the King's palace. You needed three - exactly - no more, no less. The first factory you had visited had no turquoise tiles, the second had four, the third had only one and the fourth had two. The factory you were in now, was the last one that made these tiles, and if it didn't have the exact number of turquoise tiles you needed, you had to go back to the previous one and make do with two, which would put you behind schedule and make the King angry. Yet, you were in luck. The factory overseer told you that they had your tiles and exactly three of them. You were so pleased that you found three tiles that were all Azul by Next Move Games.

Heroic Echoic (Saturday Review)

I slammed down Cowgirl and immediately opened the bidding with a "Klik", which was countered with a "Thwak" and to which I responded with a "Splat". A "Twang" played by the other side brought us level again, which meant I could still win this. After a moment's hesitation, the other side played "And" and immediately put down Wheel-Demon, closely followed by "Zooom", giving them the leading bid. However, their unexpected move actually gave me the advantage. I put down "Kerunch", which they countered with "Eeeek!!", which I trumped with "Crrash", which they... no... they couldn't keep up. The bids were level, which meant I was victorious and was inching closer to victory with another two Heroic Echoic by Happyclash Games.