Rolling Realms Redux (Saturday Review)

The seemingly endless lands lay in front of us. Ahead of us, we could see a small village where cute little dragons were tending stores. To our left, people were playing cards, closely watched by a row of playing cards and a rather angry-looking queen. Above us floated different spaceships, some delivering their wares to the small village, while others were expanding the land with new sections. What we saw were the amazing Rolling Realms Redux by Jamey Stegmaier and Karel Titeca from Stonemaier Games.

Massively Multiplayer – from Quacks of Quedlinburg to Dragon vs Kingdom (Topic Discussion)

One of the things that most competitive and many cooperative games have in common is some sort of turn order. You go first, then comes Bob and then it's my turn. Turn order might change throughout the game, but there is always someone whose turn it is. The more players there are, the more of an issue it can be, because the longer you have to wait for the round to come back to you. Yet, there is an interesting set of games where everyone plays at the same time, which I want to look at in this article.

Looot (Saturday Review)

Our longships were ready to sail. The crew had just completed stowing all provisions and supplies for the long voyage ahead. We needed resources and building materials to develop our fjord and complete our port, altar and jarl palace. But we were not alone. Vikings from other fjords had the same ambition to store up the most riches and be crowned Jarl of the Vikings! It was a race, but we were ready! We were ready to Looot by Charles Chevallier and Laurent Escoffier from Gigamic.

Choo Choo My Friend – from Shikoku 1889 to 1880: China (Topic Discussion)

If you know me, you'll know that I love economic simulation games. I love trading stocks and shares. It feels great when I buy into someone else's company and ride their success to profit. It feels even better when my own company does well and I can take all the gains for myself, because nobody else believed it would do so well. Add to that my love for playing with toy trains and you can see why I'm in love with 18xx games. So allow me, if you will, to take you on a journey of trains, tracks, stations and shares.

Dragon vs Kingdom (Saturday Review)

The new town was going to be glorious. Here in this wasteland that had seen many battles, it was important to create defenses, while also ensuring there were enough shops and houses for the people. It was going to take some time and our initial focus was on building towers that would allow us to see invaders far into the distance. The towers would also allow us to protect ourselves, because in these lands it was a matter of Dragon vs Kingdom by Chris Backe from No Box Games.

Pattern Matching Pleasure – from Carcassonne to Looot (Topic Discussion)

There are certain categories of games that I absolutely love. You will have heard about my recent escapades in the world of 18xx games and the excitement these types of games create for me. They offer me a good dose of brain training, while also being thematically enjoyable. Yet, there is another genre of games that I love: tile-laying games. So, in this article, I want to talk about these games a bit more and explain what I like about them so much.

Ultramassive (Saturday Review)

A black hole is a region of spacetime where gravity is so strong that nothing, not even light, can escape. Black holes are enormous and entirely ungovernable. They form when massive stars collapse on themselves at the end of their life. They grow by absorbing mass from their surroundings and if they absorb other stars or merge with other black holes, they become supermassive, millions of solar masses in size. Yet, some black holes are even more gigantic and powerful. They are Ultramassive by Alex Greenberg and Jacob Phillips from Studio Unknown.

Mischief (Saturday Review)

In Tir na-Nog, ethereal Queen Titania and Lord Oberon have finally decided to not only end their age-old rivalry, but also to get married. For the big day, they have invited delegations from all the vassal faeries to come together and celebrate the grand occasion. As a faerie noble yourself, you also received one of these invitations, but which role your folk will play in this new combined kingdom is unclear. It is up to you and your delegation to be true fairies and form as many alliances as you will cause Mischief by Dan Cassar from Dream Cult Game Studio.

Sakana Stack (Saturday Review)

You have risen early to prepare your stall at Tsukiji Market. It won't be long until the doors open and the aisles become a sea of people wanting to sample the wares. It's going to be tough. The quality and variety of fish and shellfish on your stand are outstanding and should speak for themselves, but you can't be sure until you have sold your whole Sakana Stack by Mike Petchey from Huff No More.

Loot Dispute (Saturday Review)

The band of brave adventurers had finally arrived back in our town. They had returned jubilantly after clearing the local dungeons of the many monsters that had lurked in the deep caverns and tunnels. We celebrated with them because we no longer faced the threat of attacks. Not only that, now that the dungeons were clear of all dangers, we were able to scour them for treasure. The only problem was how to divide the riches we would find. It was clear, there was going to be a lot of Loot Dispute by Jeffrey D. Allers from Gold Seal Games.