Micro City (Saturday Review)

We had all the plans ready, planning permissions had been sought and approved, contractors had been signed up, the project manager was ready and a rough schedule had been put together. We also knew what building materials we needed and where to get them, so it was time to build our Micro City by Thistroy Games.

Tiny Footprint (Saturday Review)

Living in the country is nice, but getting to work requires a car. In fact, getting anywhere needs a car: shopping, going out (unless it's to the local at the edge of the village), seeing friends (because even though you pretend to, you don't actually get on with your neighbours) and doing the school run. On the other hand, because it's so hard to get around, we don't actually spend as much on things, which is good. However, there is a lot we need to do if we want to make sure our household leaves only a Tiny Footprint by Gaard Games.

Jaws (Saturday Review)

It was time to find the next victim. The beaches were full of swimmers, so it was going to be easy pickings. Yet, the sea around the island was patrolled by the Orca, a 42-foot former lobster boat, that was launching barrels into the sea to flush me out. A little speedboat was also making its rounds and using its fish finder to see if it could spot me. So far, I hadn't been found and already five people had lost their lives to my merciless attacks. I just needed four more victims to end up in my Jaws by Ravensburger.

Play and learn (Topic Discussion)

The more we play games, the more we learn. We learn better strategies, new mechanisms, how to be a better loser, as well as a better winner, we learn that we don't always have to have the latest games, or that we definitely do, and we learn a few other things besides. In this article, I want to focus on something else though. I want to look at what playing board games has taught me about myself, about the people around me, and how it has changed me over time, if at all.

Back to the Future: Dice Through Time (Saturday Review)

"So, let me illustrate. Imagine a line that represents time and at one point is 1985, to the left of it the past and to the right of it the future. If we travel back in time and make some small changes, the timeline skews off at an angle, creating an alternate 1985 - or rather, it's an alternate to you, Einstein and me, but a complete reality for everyone else. It turns out that Biff took the Sports Almanac into the past and thereby created this new timeline. It's now up to us to find a new way to get Back to the Future: Dice Through Time by Ravensburger."

Forbidden Sky (Saturday Review)

Lightning strikes around you every few seconds, a hurricane is howling around you and visibility is almost zero. Add to that the fact that you're on a rickety platform 7,000 feet in the air, barely tethered to the barrier rail by rope in an almost vain attempt to stop you from being blown off and plummeting to your death, and it's obvious why the situation is so precarious. You are desperately trying to get to the launch pad, get into the rocket and get away and to safety - but you are still exploring your route there and you also have to wire up the launch system - and you're running out of time. You have to be quick and work together to reach the Forbidden Sky by Gamewright.

Forbidden Island (Saturday Review)

You and your fellow experts had been dropped off by helicopter on the island. It was going to be a rush job, but you were used to it by now. You had to work together to explore the area, find the artifacts and get them and yourself back to the helicopter. The problem was, the water level was rising all the time and this small island was disappearing fast. You did have a diver amongst the group, which would come in useful, but all of you had to shore things up as much as possible to buy yourself some extra time. To add to your troubles, you were on a Forbidden Island by Gamewright.

Board Game Player Profile – Updated (Topic Discussion)

The last time I checked my board game player profile on Quantic Foundry was back in October 2019, so just over six months ago. I must say, I knew there would be some changes, because I was playing more types of games and with different groups of people, but I didn't quite expect the types of changes there were. So let's delve into the results from my most recent survey.

Open information (Topic Discussion)

In open, or perfect, information games, everything is there for everyone to see. Nothing is hidden. The whole state of the game is right there in front of you. Chess is probably the most famous perfect information game - and the most classic one. However, just because all the information about the game state is available to you, doesn't mean you actually know everything. In this article, I want to look at what information you need to work out for yourself in these games and what game experience that creates.

High spirits (Topic Discussion)

There are many things that affect our mental health in some way. It could be a life-changing or otherwise significant event. It could be certain habits we have or things we do - or don't do. Our physical health can also affect it, as well as the health of someone close to us. Our relationships also have an influence on our mental health. These are all very broad stroke headlines and there are many things that fit into each of those categories. Of course, different events affect each of us differently - in different ways and at different times. Ultimately, it's about how we deal with these events that decided how they affect our mental health.