Fluttering Souls (Saturday Review)

Takahama was dying. We were tending to him and tried to make him as comfortable as possible. The windows were wide open and a warm breeze filled the room. Takahama was muttering about how he was too ill to visit his love Akiko's grave and how she would miss the white rose he brought her every day. We told him that he would visit again as soon as he was better, when suddenly, a pure white butterfly flew in through one of the windows and landed on his pillow. We tried to shoo it away, but to no avail. The butterfly would keep coming back, so we relented and allowed it to stay. Takahama looked at the butterfly, smiled and then his final breath left his lungs, as he died in peace. The butterfly saw this, lifted off the pillow and flew out of one of the windows. We didn't know this at the time, but it flew all the way to Akiko's grave and when it landed, it disappeared. The butterfly was one of the Fluttering Souls by Joel Lewis from Good Games Publishing.

Golems (Saturday Review)

There was darkness everywhere. The surface of the Earth was empty and cold. There was no noise, nothing stirred or moved. It was an arid place, void of everything - a blank canvas - but you would change all that. You would command the energies of the Earth and mould lifeless piles of mud into creatures that would populate the world. It was the time of the Golems by ThunderGryph Games.

Rebis (Saturday Review)

"Bubble, bubble, my lovely potions," you cackle gleefully as you carefully stir more solvents into the vial that's slowly being heated over the Bunsen burner. The library you're working in is full of old, musty smelling books full of alchemic knowledge, carefully annotated and added to by the many generations of scientists who have come before you. You can't stop now. You're so close. The light is fading but your candles still provide enough light. Then you hear the familiar voice of your housekeeper: "It's time to stop now, Rebis" by Gaetano Cavallaro from Thundergryph Games.

Colt Express (Digital Eyes)

"Hands up! Give me all your money!" you shout at the passengers on this express steam train to Colt City as you wave your revolver from side to side. You're in for a big haul and already imagine how you're going to spend all this money and how you're going to pawn the jewellery and become rich - but you hadn't expected the marshall being on board, as well as other bandits going from coach to coach trying their luck at getting rich quick at the same time as you. Your carefully planned heist seemed to quickly go off its rails and you begin to consider jumping off this fast-moving Colt Express by Christophe Raimbault from Ludonaute.

Lunar Base (Saturday Review)

The Moon was big enough for all of us, but of course, we were still competing like any other business would. We had to invest a fair amount, 3 credits, to build new modules and expand our base. We needed to make sure everything was connected up correctly and functioning as expected. If we succeeded and outdid our competitors, we would be the first to either get 10 colonists safely homed, make 5 different scientific discoveries or gain a profit of at least 20 credits from our Lunar Base by Joosep Simm, Kaido Koort, Martin Paroll and Silver Türk from Plepic Games.

Tharos (Saturday Review)

We had been on this planet for decades now, exploring its riches, mining for crystals and ore, building factories, markets and other public buildings, growing our pool of experts and increasing our commerce. Now it was time for the steam guilds to move to another section of the amazing planet Tharos by Spielworxx.

Doom Machine (Takebacks)

Humans were close to becoming extinct. No, this wasn't some sort of natural disaster. It was what many films had predicted. An artificial intelligence had seized power and started to manufacture parts that it added to itself. The longer we waited, the bigger this monstrosity grew and the more powerful it became. If we did nothing, it would eventually become our Doom Machine by Nathan Meunier.

Sprawlopolis (Saturday Review)

Being a city planner isn't easy. You need to balance out the needs of your citizens for green spaces, living accommodation as well as offices and industry. You also have to ensure the infrastructure allows everyone to get around easily, without taking over. With that in mind, we went ahead to collaborate on the design of Sprawlopolis by Button Shy.

Eiyo (Saturday Review)

Waves upon waves of attackers were lining up in front of me and behind me, two rows of three fighters each. I wasn't daunted by having to face 12 highly trained warriors at a time, because as a samurai I was more than able to defend myself. I wasn't even worried that every line of attackers would be replaced by another, creating a constant stream of enemies. The only thing that was on my mind was facing the bosses that would eventually appear at the end of each line - four in total. There was nothing for it. I had to give my all and fight for my honour, my Eiyo by ThunderGryph Games.