In Jaipur by GameWorks you are competing for the Maharajah’s favour to become the best market trader.
In Underleague by Cogwright Games you and up to four other players battle it out by building up a powerful deck of card.
Black Mirror: Nosedive by Asmodee / Mixlore is based on a specific episode of the TV series by the same name.
You sit quietly in your hide, binoculars in hand, peering out over the lake, with the grassland on the other side and the woodlands in the background. You have already spotted a fair number of birds that frequent this nature reserve regularly, but suddenly you spot something new. You think you glimpsed a read head and black and white back. Slowly scanning the woodlands, you see it again, hanging onto the trunk of a dead tree. It’s a white-backed woodpecker, which is a new visitor and comes with 80 other birds in Wingspan: European Expansion by Stonemaier Games.
Here is the long-awaited first expansion to Wingspan by Stonemaier Games. The Wingspan: European Expansion adds over 80 European bird cards, new coloured eggs and some special new bird abilities.
Key Flow by Huch! is part of the Key series of games. Key Flow is a card game where players develop their own unique village to gain resources and make points.
Here is a game that has been around the blocks for a few years, but still seems very popular amongst people who like trick-taking games. Skull King by Schmidt Spiele does a few things differently to other trick-taking games, which is why it’s so much fun and a game that you can teach to people who are new to trick-taking games. Yet, there is as much depth in this game as there is in other trick-taking games.
Here is the successor, aka re-implementation, aka expansion to Silver. In fact, Silver Bullet can be played independently of Silver, but you can also mix the two decks together. The rules of both games are basically the same, except for the card effects. Bézier Games has really created an interesting way of creating a series of games that all work the same, but still create a new level of interest.
There is absolute silence and the flickering candles cast eerie shadows of the four people sitting around the table. Everyone has one hand on the table and moves their gaze from face to face, trying to lock onto the thoughts that waft through the other person’s mind. The tension is palpable and the air is thick. There is a faint sound of ticking, as if from a grandfather clock, but it’s not real. It’s in everyone’s head. Yet, it’s not a single clock, but a jumbled rhythm as each player counts down at their own frequency. Then, slowly, everyone withdraws their hand and the game begins. It’s time to get into synch as the game of The Mind Extreme by Nürnberger-Spielkarten-Verlag begins.