Arcs (Saturday Review)

The spacefaring cultures were moving their forces through the gates and across the systems, changing the control in the clusters in the Reach. The balance of the court was also no longer guaranteed. Agents were making their influence known and securing their positions. It didn't take long for the first battles to start, damaging cities and spaceports and leading to captives and trophies. Maneuvering was getting almost impossible and the only way to move fleets was in Arcs by Cole Wehrle from Leder Games.

Looot (Saturday Review)

Our longships were ready to sail. The crew had just completed stowing all provisions and supplies for the long voyage ahead. We needed resources and building materials to develop our fjord and complete our port, altar and jarl palace. But we were not alone. Vikings from other fjords had the same ambition to store up the most riches and be crowned Jarl of the Vikings! It was a race, but we were ready! We were ready to Looot by Charles Chevallier and Laurent Escoffier from Gigamic.

General Orders: World War II (Saturday Review)

The mountains provided great vantage points for both sides. We could easily see what the enemy was doing, but so could they. Providing air support was going to be impossible because of the terrain, but we were still considering paradrops to get troops far into the enemy's territory. It would all come down to tactics, because we had only been given General Orders: World War II by Trevor Benjamin and David Thompson from Osprey Games.

Top 5 Games of (and I reviewed in) 2023 (Saturday Review)

Announcing the annual Top Table Award is always a pleasure and an honour at the same time. Choosing and deciding the order of the top 5 games I reviewed in 2023 is never easy. There usually isn't much between the games and they are all great for their own reasons. So, irrespective of which one won the coveted award, all of the games are worth a closer look. Here goes...

Mycelia (Saturday Review)

Fungi have long been misclassified as plants. In reality, they are a whole kingdom of their own. What we call a mushroom is just a fungus's fruit that appears above ground, but a mushroom is just a tiny part of a fungus. It's their underground root system composed of dense masses of fine, thread-like filaments, called hyphae, that makes up the majority of a fungus. Yet, mushrooms are crucial in a fungus's propagation. Mushrooms send out spores, which are carried through the air to new locations. When they eventually germinate they create new Mycelia by J. J. Neville from Split Stone Games.

Forests of Pangaia (Saturday Review)

Before the dawn of time, Gaia, our Mother Earth, gave birth to the first trees. With their strong trunks and majestic crowns, they quickly converted the fallow land into fertile soil. They cherished the everlasting rituals of Gaia that sent a ferocious force through their veins, bringing life to the highest branches and deepest roots. It did not take long for them to cover the whole continent and create the vast Forests of Pangaia by Thomas Franken from Pangaia Games.

Brass: Birmingham (Deluxe) (Saturday Review)

The canal era was over. It was the time of the steam railways. The industrial revolution was in full swing and coal was at the heart of new, booming industries. A lot of steel was needed to build the infrastructure that would allow resources and goods to be shipped around the country. The workforce needed to be kept happy and beer was the perfect lubricant for this task. The rise of cotton mills, potteries and manufacturing gave us the opportunities to earn our Brass: Birmingham by Gavan Brown, Matt Tolman and Martin Wallace from Roxley Games.

Ahoy (Saturday Review)

"Captain!" came the shout from the deck. I turned around to see who from my Bluefin Squadron had called over to me. "What is it?" I shouted back in the general direction of my crew. "The crow's nest has spotted something. It looks like a smuggler ship." Ah, yes, the Smugglers. We were neither allies nor enemies. They would help us up to a point, while also always looking out for themselves. I only trusted them as far as my cannons could fire at them. "Fine, fine. Come about and let's see what they're up to." Minutes later the smuggler ship was upon us and I shouted "Ahoy!" by Greg Loring-Albright from Leder Games.

Tricky tricks – trick-taking and other games (Topic Discussion)

Growing up in Germany, I started playing traditional trick-taking games like Skat or Doppelkopf from a relatively young age. I'm used to the idea of suits, trump, following suit, taking tricks, gleaning information from what cards others play and much more. Traditional trick-taking games sort of have their own language. So I love to see modern games developing this mechanism further and incorporating it into other mechanisms, creating completely new game experiences.

Pax Pamir: Second Edition (Saturday Review)

The Durrani Empire had just collapsed and large swathes of Central Asia had fallen into disarray. It was an ideal opportunity for the ferengi to impose their power over the region and fight out their rivalries somewhere far away from their daily politics. The foreigners were completely unaware of how the local Afghan leaders were manipulating them to their own benefit. They played their own "Great Game" with these superpowers and knew that the imperial might would not survive for long. There was never going to be a Pax Pamir: Second Edition by Cole Wehrle from Wehrlegig Games.