Sea Salt & Paper (Saturday Review)

The sea was calm and the sun was shining. The sandy beach stretched for miles, strewn with shells, some occupied by hermit crabs. In the distance, I could see a few small boats. Underneath the long abandoned lighthouse, there was a small colony of penguins. As I closed my eyes and dozed off, I dreamt of fish and merpeople. My mind was thinking about Sea Salt & Paper by Bruno Cathala and Théo Rivière from Bombyx.

Bad Fun – how bad game experiences can be fun (Topic Discussion)

If you're a very competitive player, then winning is all that counts. Depending on how ruthless you are, you will push for victory at all cost, as long as it is within the rules. Even if you're less cruel, you will do what you can to win. Either way, ending a game in first place feels good. It not only proves that you played well, but that you're a better player than the other people around the table. Yet, I often find that not winning or even doing badly in a game can be fun and here is why.

Berlin Brettspiel Con 2023 (Preview)

Tucked away near Gleisdreieck in Berlin's Kreuzberg district is STATION-Berlin, home to the German capital's main board game convention Berlin Brettspiel Con. For three days in July, hordes of tabletop hobby enthusiasts converge to play games, speak to the dozens of exhibitors and generally have a great time. For the first time, I'll be among them and I can't wait. I'll be attending as a member of the press and have made a short list of whom I want to talk to.

Translation Challenges – good translations are important (Topic Discussion)

We take language so much for granted, whether it's written down, spoken out loud or conveyed via signs. Yet, when we communicate with others, we sometimes notice how words can be misinterpreted. We can see how a message can come across differently from how it was intended. That is when we realize how important words actually are. Choosing one word over another can make a huge difference. It's already hard enough to get your point across in your native language, but it reaches a completely new level of difficulty when you use a foreign tongue.

Outback Crossing (Saturday Review)

The bitumen road had given way to a well-maintained dirt track. My monster road train was stubbornly ploughing on, throwing up red dust behind it in giant plumes. From time to time I could see kangaroos, wombats, spiny anteaters, platypuses and dingos. I even caught a rare glimpse of a Tasmanian devil. It was very busy in this arid landscape. In fact, it was so busy that it felt like there was an Outback Crossing by Bruce Whitehill from Mücke Spiele.

Spiel des Jahres – hobby games for non-hobbyists (Topic Discussion)

I recently had the honour to be tasked with donating most of the 2023 Spiel des Jahres, Kinderspiel des Jahres and Kennerspiel des Jahres nominations and longlist titles to good causes on behalf of Spiel des Jahres. Being curious about the association and their selections, I decided to play some of the games myself. As a result, I wanted to share with you more about the Spiel des Jahres association and how I think its goals are reflected in the games they select.

Next Station: London (Saturday Review)

London's ageing underground network is creaking and groaning. It can no longer keep up with the exponentially increasing demand of daily commuters and rising tourist numbers to the UK's capital. It's time to scrap it all and start anew and Transport for London has hired you to redesign everything. It won't be easy to optimize the interchanges for a better flow, provide stops to as many tourist sites as possible and take advantage of the tunnels passing underneath the Thames. The first station has been built and now it's up to you to create the Next Station: London by Matthew Dunstan from Blue Orange Games.

Demo vs Teach – different types of presenting games (Topic Discussion)

Fresh off the back of demoing games for Asmodee at UK Games Expo 2023, I wanted to share my experiences with introducing people to a new game. I think demoing and teaching games are two similar, but also different approaches. In this article, I want to look at them more closely.

UK Games Expo 2023 (Saturday Review)

I visited the show last year as a member of the press. I spoke to a lot of exhibitors and spent time in the evenings catching up with friends and playing a few games. However, this year was different. For the first time, I came up to demo games on behalf of Asmodee. That meant my travel, food and accommodation were all paid for and I even got a bit of an hourly wage. At the same time, it also meant I only had an hour's lunch break to wander around the halls. It really changed my experience of the UK Games Expo 2023.

Trick Taking – a modern card mechanism (Topic Discussion)

Most of the earliest card games were trick-taking games played in the 800s in China. These will have felt quite different to our modern eyes. They didn't have the concept of trump cards or trump suits. There was also no bidding. Trumps were added to European card games in the 1400s, followed by bidding in the 1600s. It took another 100-200 years for familiar trick-taking games like Whist and Skat to appear. A few hundred years after that, the mechanism has now found a new lease of life in modern hobby games.