Cutting cakes
There is a great mechanism in tabletop games called "I cut, you choose", also known as "I split, you choose", which creates a very interesting dynamic.
board game reviews and discussions with a personal touch
There is a great mechanism in tabletop games called "I cut, you choose", also known as "I split, you choose", which creates a very interesting dynamic.
Prompted by the recent announcement of Between Two Castles of Mad King Ludwig, I thought I would look at co-productions in the games industry as a whole.
There has been a boom in tabletop games recently.
If you play tabletop games with friends or maybe even in a games group, you may have come across certain taboos.
As everyone knows, tabletop games come in boxes - most of them cardboard, some metal, others maybe plastic, and a small handful simply come in an envelope.
If you have played plenty of tabletop games, you will probably have come across many different times of game components of varying quality.
Some of us will have been avid computer gamers before coming round to playing tabletop games - and of course there will have found digital versions of tabletop games and then started playing more computer games.
As an avid tabletop gamer you will know that new games come out all the time, but what is not always clear is how much testing time has gone into creating a new game.
If you host a regular games night, you probably know the feeling of getting everything ready in time before everyone arrives.
If you love tabletop games, you probably end up buying new games all the time.