Tiny Epic Mechs (Saturday Review)

In the year 3030, mankind has developed the technology to hold epic real-life battle events where daring fighters skilled in direct combat and with hundreds of hours of experience piloting the latest advancement in mech suits, race around an arena where they place their turrets and mines, collect credits to buy weapons and shields, charge their energy storage and don their power suits in an attempt to reach the mighty mech exoskeleton, so that they can leave victorious, as hundreds of millions of viewers watch the proceedings and bet on which of the Tiny Epic Mechs will win.

I got a feeling

Playing tabletop games is something we all enjoy in this hobby. That's by definition. Playing harks back to our childhood, and it is said that you learn a lot through play. So when a game reminds us of something from when we were little, it creates some extra magic. However, not everything in our childhood, or other stages of our lives, was positive. So there is some interesting interplay between our experiences and playing games, which I want to investigate a little further.

Vector Wars (Saturday Review)

In a future where mankind has resolved to abandon war and replace it with virtual battles, teams of nine elite fighters selected by their nations face each other in pairs to win a precious new energy source that promises to bring the world back from the ashes. You have the opportunity to lead one of these teams out onto the 3 by 3 grid, where you take turns with your opponent and carefully occupy key positions in the hope that you win battle after battle to become a hero of the Vector Wars.

Limitations

I was inspired by a comment on a recent Kickstarter campaign to investigate how a publisher's decisions about how a game is released can give customers the feeling of exclusivity in a negative sense, the fear of missing out, an opportunity for profit, and many more things that can negatively affect the opinion people have towards the company or individuals releasing the game. So let's look at how different choices can be viewed differently.

The Blessed Dark (Saturday Review)

The stage is prepared: a dusty old tome in the middle, a silver dagger encrusted with rubies across the open pages marking a specific section in the ancient text, a goblet in front of the book filled with the blood of thirteen poor souls, and five candles arranged in a pentagon around the periphery of the white marble pedestal. The whole room is gloomy and the air is thick with incense. There is absolute silence as you focus your mind on the difficult ritual you're about to perform. The stakes are high, but if you succeed you will be able to summon a greater demon, who will bestow you the nine favor you need to become The Chosen, the highest-ranking cultist in your circle. The Blessed Dark by Nathan Meunier drags you away, kicking and screaming, into a world of deck building, rolling dice and casting spells.

Community spirit

There are a lot of great things happening in the tabletop game community, which is great and for a lot of us, playing games is about meeting new people, having fun and sharing a hobby. Yet, growing the community and showing people, who have never heard about board games, what it is that we all love about playing them, is a different thing and often seen as something that is up to boardgame cafes, tabletop evangelists or game publishers' marketing teams to achieve. However, we all can do something to grow the hobby and share with more people the joy of playing games.

Karmaka (Saturday Review)

Focus your mind on this life, and prepare your soul for the next. The actions you take now allow you to reach fulfilment and ascend from dung beetle to Nirvana. However, don't overreach and make sure you delay some actions, so you can use them in your future life. If you fail, you collect Karma and get a better chance at moving up the Karmic ladder when you next get reborn in this game of Karmaka by Hemisphere Games.

Group mentality

Solo gaming has a huge following and playing against an AI or trying to solve an objective or puzzle set by the game can be very satisfying. Playing two player games is a different challenge, whether you play co-operative or competitive, and I love playing games with my wife. However, having three or more players changes the situation again and it is this player count that I want to delve into a bit deeper.

Clans of Caledonia Insert by Folded Space (Saturday Review)

Clans of Caledonia by Karma Games comes with a lot of wooden pieces, cardboard tokens, player boards and the modular game board. Fitting everything in the box, while keeping things organized, isn't easy. It's a very tight fit, if you separate all the different pieces into baggies or small plastic containers. However, the insert from Folded Space sorts everything neatly into separate boxes.