Seasons of Rice (Saturday Review)

The seasons began again. We had to build our rice paddies, fill them with water, plough them with our buffalos, plant our rice and wait for it to grow. We had to be clever about how we divided the land to make the best use of the most fertile soil. We also had to have enough help to get the harvest in, but overall, we had to be patient and wait for the end of the Seasons of Rice by Button Shy.

Virtually there (Topic Discussion)

So, the convention season for 2020 has drawn to a close, and it’s obviously been a very different set of experiences compared to The Before Times. The last show I actually physically attended was AireCon back in spring, and even that was under the shadow of the then-upcoming nationwide lockdown in the UK, a last hurrah before we all spent the summer indoors. Since then, many and various show organisers have done their damnedest to pivot and transform their events into an online format, all with varying degrees of success. And frankly, despite their best efforts, no single event has managed to get close to the real deal. Lessons have been learned, of course, and if things continue as they seem to be on track to do, Year Two of the Online Convention will invariably be better - but what would I like to see from them?

Q.E. (Saturday Review)

"...crisis on Wall Street as Lehman totters towards..." - "...worries could wreak havoc on markets..." - "...banking giants rush to raise capital..." - "...markets in disarray as lending locks up..." - "...sweeping plan to fight crisis..." - "...vast bailout..." - I switched off the television. The news wasn't good and it was clear what we had to do to stop the world markets from collapse. It was time for some Q.E. by BoardGameTables.com.

Jessi Cabasan (Let me illustrate)

Jessi Cabasan is a freelance artist based in Co. Meath, Ireland. She works in a variety of industries including games, logo making and traditional pencil portraits. She designed the artwork for the game board and cards for Luzon Rails published on Kickstarter in 2020. She is skilled in graphic design and illustration with Affinity Designer on the PC, Artstudio Pro and Procreate on the iPad and photo editing with Adobe Lightroom.

Keeping pace (Topic Discussion)

If you have played a number of games, you will have noticed how the pace in some games changes over time. A game might start slow and then speed up towards the end, or it keeps an even pace throughout. Some games even slow right down in the last round. In this article, I want to look at this more closely and see what affects the pace of a game.

On Tour (Saturday Review)

It was going to be great. We were going to visit most of the USA and play to millions of people over a few months. It was going to be fun, but also a lot of hard work and the planning was the most difficult. In the end, we decided to roll the dice to decide what states we were going to visit in what order, but rather than making it completely random, we turned it into a little game. It would let us build an almost circular route, so we could finally go On Tour by BoardGameTables.com.

Atmospheric ambience (Topic Discussion)

A 60 miles an hour dust storm is whistling around the small Mars base, pulling at the airlock, shaking the whole station side to side and blowing over the tiny buildings with a deep rumbling sound, while the computer equipment fans quietly hum away in the background and a random bleep from one of the monitoring systems indicates that our communications channels to Earth are still down. No, this isn't a review of one of the many Mars themed games available these days, but an idea of how you might set the scene for everyone when playing one of those games, because in this article I want to talk about how you could create a thematic atmosphere when playing board games with your friends.

Tiny Footprint (Saturday Review)

Living in the country is nice, but getting to work requires a car. In fact, getting anywhere needs a car: shopping, going out (unless it's to the local at the edge of the village), seeing friends (because even though you pretend to, you don't actually get on with your neighbours) and doing the school run. On the other hand, because it's so hard to get around, we don't actually spend as much on things, which is good. However, there is a lot we need to do if we want to make sure our household leaves only a Tiny Footprint by Gaard Games.