Oh my word (Topic Discussion)

I often feel that we accept the written word as something that's a given and don't pay much attention to it. We feel that writing isn't hugely important and that it's fine to just jot anything down, without much care or attention. That's often fine and it's great that people give writing a go. In fact, I encourage people to try and express themselves in written form. Keep tweeting, posting, texting and emailing. However, I think that there are times when it's vitally important that the writing is done well and with care - and writing is actually hard if you want to do it well. Yet, in the board game hobby, writing is too often done by the wrong people, which can spoil the game experience.

Carbon City Zero (Saturday Review)

It was time to build a better future and turn this city around. We knew we had to reduce our carbon output quickly. Our aim was to be carbon neutral. Yet, the road there would be difficult and tough decisions had to be made. Modernizing our housing stock, building wind farms, offering grants for solar panels and everything else would cost a lot of money. If we wanted to move quickly, we might have to accept a temporary increase in carbon output to build factories, that would help us finance the final goal - or we could go slowly and use our existing funds to improve things gradually. We were not alone though. There were a number of others who wanted to become the first Carbon City Zero by Possible.

Calculated victory (Topic Discussion)

If you like competitive games, then you're probably familiar with trying to gauge where in the ranking you currently are during the game. Some games offer score tracks, so it's immediately clear how far ahead or behind you are - or if you're somewhere in the middle. Many games, however, keep the score hidden and it only becomes clear at the end who won. Yet, it can be very important to know if you're in the lead or not, so you can plan accordingly.

Quadropolis (Saturday Review)

"I think everyone agrees. We want to build the best metropolis in the world and we have a great opportunity to do so from scratch. We have a large plot of land that is ready to be built on. We can really create something special here that will make everyone happy. It will be magnificent." The mayor looks around the room at all the happy and excited faces, until he spots the urbanist. "What's wrong?" the mayor asks. "Well," the urbanist replies, "we do have a few challenges. Depending on which architect builds what we can place new buildings only in certain columns or rows of the empty plot's grid system, and we can only choose buildings from a specific row or column from the available ones. It's going to be really tricky to build our Quadropolis by Days of Wonder."

Coming around again (Topic Discussion)

There are many reasons why some games are played a couple of times and then put to one side. Often the game just doesn't suit you or your games group or it doesn't meet the expectations you had. However, there are also games that are put to one side, but then get brought back to the table again after some time - and I want to look at what these games are for me and why I put them away for a while before getting them out again.

The Quacks of Quedlinburg (Saturday Review)

"Carefully now," you mumble as your hand reaches into the bag of ingredients. "That's it," you mutter as you pull out another pumpkin piece and add it to your bubbling pot. "One more, just one more," you say to yourself as you pray that the next ingredient won't be another cherry bomb. It would be disastrous. You have plenty of toadstools, pumpkins, crow skulls and emerald spiders in your bag, so you should be all right. "Come on, come on," you pray as you slowly withdraw your hand and reveal the ingredient you hold. "Oh no!" It's a cherry bomb of course and with a loud bang, your pot explodes. Now you have no chance of competing with the other Quacks of Quedlinburg by Schmidt Spiele.

Graphic games (Topic Discussion)

In the next article in my series about how board games go from an idea to a product, I want to talk about the creative people who are responsible for the graphics and other visual bits that we see when we play games. Very often their work is what we see first and remember vividly afterwards, but very rarely do we remember their names. If done well, the visual elements of a game blend seamlessly and add to the experience but don't detract from the gameplay.

Doughnut Dash (Saturday Review)

"Silence!" you shout at the two imps sitting opposite you in the surveillance van. "It's time you two pilferers sneak into the factory and steal some tasty doughnuts. It'll be absolutely pitch black in there, so I'll be watching you from here and tell you which direction to go. Remember: north, east, south or west. Just make sure you keep going until you grab a doughnut or hit a wall. Oh, and if you come across anyone from a rival gang, just grab one of their doughnuts as you bump into them. All right?" The two imps reply with a loud and clear "Yes, sir!" and shuffle out of the van. Moments later, you spot them on the security cameras. Good. You're ready to start the Doughnut Dash by The Dark Imp.

Distant friends (Topic Discussion)

I previously shared my experiences of games nights with friends who are all in different places, briefly touching on the different platforms available, but focussing more on the experience and what to do to make it feel as close to being together as possible. Now I want to look at the different ways I have played games remotely with others in more detail. I hope it will help you find a solution to your situation.

Kingdomino (Saturday Review)

Four mighty rulers compete to create the most wonderful dominion of them all. They stand proud at the top of their keep and survey the blank canvas of their lands below them. They want to create beautiful lakes full of fish to cater for many fishermen, large forests with mighty trees that will keep their many woodcutters supplied all year round, expansive meadows full of content sheep and happy farmers, giant fields bursting with healthy grain that hard-working millers will turn into flour in their many mills, expansive mines which overflow with precious ore and make the people rich and some wonderful swamp that... well... does something amazing too. Whoever creates the most productive realm will become the Kingdomino by Coiledspring Games.