Julie Okahara (Let me illustrate)

Julie Okahara was born in Osaka, Japan and after graduating from Osaka Industrial Arts High School, began work as a graphic designer. Wanting to further their studies in studio art, Julie came to California in 2005. Since then Julie has expanded into acrylic painting, ink drawing, sewing and clay sculpting. This year, she started teaching herself animation and now live-streams with interactive animations on her Twitch channel.

Easy rules (Topic Discussion)

The holy grail of the perfect rulebook is something that most publishers try to find and is something that we all want. It's no surprise that unboxing videos usually show you what the rulebook of a game looks like and one reason why many publishers allow you to download rulebooks for their games, so you can see for yourself if you'll be able to learn the game from it. I have read quite a few rulebooks over the years and wanted to share my thoughts about what makes for a good rulebook.

Mini Memory Mischief (Saturday Review)

Your 8-bit computer may seem to be collecting dust in your loft, but actually, there is still a lot of life in the old box yet. Two of the microprocessors, Mikro and Chip, are keeping themselves amused by playing little, fun games. After all, their buffers and memory stacks are still in working order. With a handful of assembly instructions, they keep each other entertained: push, pop, peek as well as some Mini Memory Mischief by Atikin Games.

Play and learn (Topic Discussion)

The more we play games, the more we learn. We learn better strategies, new mechanisms, how to be a better loser, as well as a better winner, we learn that we don't always have to have the latest games, or that we definitely do, and we learn a few other things besides. In this article, I want to focus on something else though. I want to look at what playing board games has taught me about myself, about the people around me, and how it has changed me over time, if at all.

Azul (Saturday Review)

It was the fifth factory you had visited today, as you were trying to find three turquoise ceramic tiles to complete your pattern in the King's palace. You needed three - exactly - no more, no less. The first factory you had visited had no turquoise tiles, the second had four, the third had only one and the fourth had two. The factory you were in now, was the last one that made these tiles, and if it didn't have the exact number of turquoise tiles you needed, you had to go back to the previous one and make do with two, which would put you behind schedule and make the King angry. Yet, you were in luck. The factory overseer told you that they had your tiles and exactly three of them. You were so pleased that you found three tiles that were all Azul by Next Move Games.

Sensitive settings (Topic Discussion)

Throughout time, terrible things have happened: plagues, wars, colonialism, genocide, executions, experimentation, extinctions, terrorism, abuse and many other atrocities. Some are still going on, most are condemned and they all evoke strong emotions in us. So when board games, which most of us see as a fun way to spend time, use these terrible events as their background, their setting, it seems to be a contradiction and it becomes very important how the game treats its subject matter. In this article, I want to find out if board games can treat atrocities in a sensitive and respectful manner that allows us to learn about these topics better and grow our understanding.

Heroic Echoic (Saturday Review)

I slammed down Cowgirl and immediately opened the bidding with a "Klik", which was countered with a "Thwak" and to which I responded with a "Splat". A "Twang" played by the other side brought us level again, which meant I could still win this. After a moment's hesitation, the other side played "And" and immediately put down Wheel-Demon, closely followed by "Zooom", giving them the leading bid. However, their unexpected move actually gave me the advantage. I put down "Kerunch", which they countered with "Eeeek!!", which I trumped with "Crrash", which they... no... they couldn't keep up. The bids were level, which meant I was victorious and was inching closer to victory with another two Heroic Echoic by Happyclash Games.

Min-maxing (Topic Discussion)

When I play board games with my games group, I'm usually more competitive than I would otherwise be. I want to win and try to find the most efficient way to get the most points. However, I know that I'm not usually very good at spotting where the points in a game come from, unless maybe when the theme of the game is really good and guides me to victory. At the same time, others in my games group are usually very good and seem to approach games in a very analytical and victory points focused way. In this article, I want to look at how this type of approach might work and see if it'll help me learn anything from it.

Bots Up (Saturday Review)

With a loud "Bang!" the head flew off, followed by a "leg-splosion" that severed both legs, leaving only the body and the left arm. It wasn't pretty. Yet, you knew you could turn it all around. There were still plenty of options. You just had to duck and dive and try and swap body parts with another robot to boost your own. You were sure that in the end you would be a Bots Up.