Tinderblox (Saturday Review)

It was getting dark, which meant it was time to light the campfire. We had already collected plenty of wood and tinder and someone had started to build the first layer of the fire. Now we were going to take turns and add more wood to it. After all, we were on a teambuilding camping trip, so we had to show we could work together. Of course, most of us were very competitive and soon people were starting to show off. The head of marketing decided that adding branches vertically, balancing them on the base, was the thing to do. IT, of course, went one further and decided to light the fire in a couple of places to add extra peril. It was quickly turning into a mad competition of Tinderblox by Alley Cat Games.

Christmas Spirit (Topic Discussion)

It is the time of cheer and joy - and giving: Christmas. Of course, for many of us it's about receiving gifts, but there is also a lot of joy to be gotten from giving. If you think Christmas has become over-commercialized, then it's especially important that you give a gift - and I don't mean buying someone something, but giving away what you've already got. I'm talking about giving away some of your board games to spread the joy of our hobby to others.

The Cost (Digital Eyes)

"Asbestos and its use have a long history. A naturally occurring mineral, asbestos was once celebrated for its seemingly wondrous resistant and strengthening properties until it was declared a human carcinogen by the World Health Organization's International Agency for Research on Cancer in 1987. This odd dichotomy between the recognition of the harmful effects of the mineral and lure of the potential to make a profit on it is by no means new to industry or unique to asbestos. As game designers and game players, however, this is thought provoking." From the rulebook of The Cost by Spielworxx.

Mihai Georgescu (Let me illustrate)

Mihai Georgescu is a freelance artist living in Scotland. He enjoys drawing goblins, painting miniatures and having too many hobbies. Throughout his career, he has created band logos, album covers, video game assets, and really silly sketches on sticky notes. He is most proficient in Adobe Photoshop and, more recently, Clip Studio Paint. His most ambitious project so far has been the continued work on the board game Arcane Blaster Casters as the art half of Battle Boar Games.

It’s tricky (Topic Discussion)

As you can probably tell from my review of The Crew, I love trick-taking games. I grew up with them. I learned to shuffle cards when I was about six and started to play Skat with my family when I was about eight. In secondary school, I learned Doppelkopf. I didn't play them for many years after I left school and it was only when I played Vivaldi at Gaming Rules' evening during last year's Essen Spiel Messe that I rediscovered the genre. So I wanted to talk more about my fascination with these games.

The Crew: The Quest for Planet Nine (Saturday Review)

Space, the final frontier. We're on a 50 mission journey to find a new planet in our solar system. We have to work together to seek out new theories, new experiments and new proof. It's no trick and we have to boldly go, where no scientist has gone before. These are the adventures of The Crew by Kosmos.

Overruled (Topic Discussion)

The old topic of "house rules" keeps cropping up. Some of us are purists and feel that you have to play games with the rules they came with, because otherwise you won't get the experience that the designer intended. Others feel that tweaking a few rules here and there can make a game more fun for you and the people you play with and that designers want us to enjoy their games. In this article, I want to speak for the latter group and show that house rules aren't a sacrilege.

Doom Machine (Digital Eyes)

I was ready. It seemed like an impossible task, but I was mankind's only hope. I had to do what I could and fight my way through the ever-increasing number of machine parts, which were making the machine stronger and bring it closer to sentience. It was a matter of taking it one machine part at a time until I reached the core and was finally able to put an end to the Doom Machine by Nathan Meunier.

Sabrina Miramon (Let me illustrate)

Sabrina Miramon is a French illustrator based in the UK who works mostly on boardgame and video game art, but also does the occasional book illustration. She originally studied 3D, but after a few years decided that she preferred drawing and painting. Her artwork has appeared in games such as Ecos : First Continent, Coral Islands, Welcome to DinoWorld, Planet and many others, having worked with publishers such as Iello, AEG, Blue Orange, Alley Cat Games among others.

It depends (Topic Discussion)

As a board game reviewer, you need to have access to board games. That's obvious. Some reviewers rely solely on games they bought themselves, maybe got as presents or borrowed from friends, while others will only review games sent to them by the publisher or even the designer. Many reviewers will rely on a mix of both. What I want to look at in this article is how review copies, which are (usually) free, may influence a review and what the relationship between publishers, or designers, and reviewers may look like and how it can also play a part in how a review is written.