Feline Felonies (Saturday Review)

Look! There's another shiny toy! I'm going to grab it and take it home. It's mine! Oh, I could show it off to the other cats in the neighbourhood. Then they can see my amazing new toy. It's extra special after all. Look over there though! Another toy. I need to get that one too. All right, it's not strictly mine, but it will be. Well, at this rate, there will be plenty of Feline Felonies by Atikin Games.

Melissa Douglas (Let me illustrate)

Melissa Douglas, also known as Kittykatmaniac, or Kitty for short, is a 2D artist known for neon art and their love of villains. They have been an artist for almost 30 years and will continue to be for many more years to come. Currently, Melissa is a full-time toy designer and not working or doing freelance. Melissa has got a dorky cat named Venom, after one of their favourite comic book characters.

Games nights (Topic Discussion)

Our weekly games night has been running for many, many years now and even though the day of the week has changed over the years and we've had one person leave while another one joined, in its core, it's become something of an institution. It's something I always look forward to, because it's time I can spend with friends, talking about what they have been up to and immersing myself in the game, or games, we play that evening. It's a way for me to get away from the day-to-day and allow my mind to focus on something else for a while.

Canine Capers (Saturday Review)

There was something iffy going on in our little country village. My nose was twitchy and I was soon on the trail of some interesting clues. It was clear it was going to take some time and some clever snooping, but I was on a roll and knew I would be able to solve the Canine Capers by Atikin Games.

Storytelling (Topic Discussion)

We probably all have a favourite children's story that we loved as a child or maybe a favourite book that we've read many times or a favourite film or TV show that we love watching and that takes us away from our day-to-day. In this article, I want to look at how games tell stories and how they draw us into their world.

Genotype: A Mendelian Genetics Game (Saturday Review)

Progress was slow, but it was very satisfying seeing the little pea seedlings grow and then, eventually, flower before finally producing pods that slowly swelled up to bursting with new peas inside. We carefully crossed different plants in the hope that they would create new varieties and over time we were able to predict the height of the plant, its flower colour, the pod colour as well as whether the peas were smooth or wrinkly based on their parentage. We were finally ready to work out each plant's Genotype by Genius Games.

Dying of exposure (Topic Discussion)

When you're starting out as a freelancer, things can be tough. You haven't got any clients yet, you probably also have no prior work to show to prospective customers, at least no professional prior work and you're probably still working out a few things to make sure you can work effectively and efficiently. After all: time is money. At least that's how it should be. In reality though, as a new freelancer, you will probably charge less than other, more established people in your field. You might even consider doing some work for free, so you can prove yourself to a new customer and also build a portfolio of work that is your track record for future jobs. That's all fine, if that's what you want to do. The problem comes when an industry expects you to work for free or for only very little financial reward or maybe for compensation in kind.

Oath: Chronicles of Empire and Exile (Takebacks)

Having played Oath by Leder Games a few more times since my review, I felt it was time to share with you what I have learned since and to see if my view of the game has changed in any way, which is why this article is under the Takebacks heading. There is a lot of ground to cover and for me to put the cards on the table so let's begin.

Emotional high (Topic Discussion)

When you play board games, you usually don't think about the wide variety of emotions that they can create. Playing, board games or otherwise, is mostly associated with fun. Yet, board games aren't always fun, as we all know. They're sometimes frustrating or disappointing. They can be calming. They can create anticipation and excitement. There can be tension, love, hate, surprise and much more. In this article, I want to look at some of the emotions that board games evoke for me.

Moon Adventure (Saturday Review)

A massive magnetic storm had hit our moon base. All of our supplies had been hit and were now scattered in a 20-mile radius around the base. The base itself was intact and secure, but we only had a handful of supplies left, including oxygen. We had to work together to recover as much as we could to have any chance of leaving the Moon and returning to Earth. It was going to be tough, but we were all ready for our Moon Adventure by Oink Games.