Pingyao: First Chinese Banks (Saturday Review)
In the Qing dynasty, camels were one of the main means of transport. People would travel for days to cross deserts, wilderness and plains to reach the city of Pingyao, where they would trade their wares to increase their wealth. So an agency of bankers was established to help grow the economy and slowly build up a financial network. Soon, wealth began to accumulate in the city of Pingyao: First Banks of China by Wu Shuang from Jing Studio.
Creating a Tabletop Game with AI (Topic Discussion)
As a tabletop game enthusiast, I’ve always been fascinated by the endless possibilities of creating new and exciting gameplay experiences. So when I set out to design my own game, Fog of Adventures, I knew I wanted to push the boundaries and explore the role of AI in the development process.
Betrayal at House on the Hill: 3rd Edition (Saturday Review)
You had received a mysterious invitation to the old mansion on top of the hill, which had lain empty for decades – if not centuries. You were about to throw the letter in the bin, along with the junk mail, when you hesitated. It could be interesting to see who else would turn up. After all, there was this old story linking your ancestors to a Betrayal at House on the Hill: 3rd Edition by Dave Chalker, Banana Chan, Noah Cohen, Bruce Glassco, Brian Neff, Will Sobel and Jabari Weathers from Avalon Hill.
Serious war games – controversial or not (Topic Discussion)
War games are often seen as controversial. Replaying the atrocities that occurred during a large-scale conflict seems completely inappropriate. Condensing the huge amount of suffering, death and destruction into a game of pushing tiles around a board and rolling dice or playing cards seems perverse. So in this article, I try to put everything into a bit more context and tease out the pros and cons of war games and how controversial they really are when compared to some of the other games in our vast hobby.
Top Table Award 2022 – the best board games of the year (Saturday Review)
Yes, it’s time for my annual list of the best games of the year. As has become tradition, I also announce which game won the accolade of the Top Table Award, which is now in its fourth year. However, you have to be patient for a little while longer, while I list the best five board games of 2022 in reverse order.
Tabletop Games Blog Statistics for 2022 (Announcement)
In a slight change to our usual schedule, I thought I’d write a quick update and release it outside the normal Tuesday and Saturday slots. I already spoke about some of the highlights from last year in my article “2022 – A Year in Review”, including costs and expenses. So in this article, I want to talk about how the Tabletop Games Blog itself performed in 2022, including the time I spent on it as well as how many visitors and views the blog got.
Winning strategies – ideas to help you win (Topic Discussion)
Even if you’re not a particularly competitive player, trying to win the game is what you should aim for. You may not care if you do eventually win and prefer to focus on doing better than previously. That’s fine and at the end of the day, playing games is about having fun. However, if you do have even a small competitive streak in you, then this article may help you become a better player and win more often.
2022 – A Year in Review (Saturday Review)
Another year has gone by and a lot has happened, both, in the world at large as well as in the board game hobby. Exhibitions were attended, games were played, articles were written, podcasts were recorded and plenty of other exciting things happened. So let me share with you some of the highlights for me from 2022 and also give you an update on the financial situation of the blog.
Dented replacements – the issue with replacement parts for board games (Topic Discussion)
Inspired by a Twitter post from Matt at Lost My Meeples, I wanted to talk about what I think a publisher’s responsibilities are when it comes to replacing board game components. I think there are some things we will all agree on that a publisher should replace and others where we probably all agree that a publisher doesn’t have to send replacements. There will also be plenty of things somewhere in between, that sit in a grey area somewhere and aren’t so clear-cut.
Megacity: Oceania (Saturday Review)
It was 2100 and the construction of our gigantic project had begun. We were trying to tackle overpopulation and rising sea levels. Recent advances in technology had enabled us to build higher and stronger buildings that could house more people. We were also able to build on the water, using immense floating platforms as foundations for these wonderful structures. It would take time, but eventually, we would be able to complete our first MegaCity: Oceania by Jordan Draper and Michael Fox from Hub Games.