Co-operative loss (Topic Discussion)

A large number of board games are about winning and losing. Sure, for many of us, it doesn't really matter whether we win or lose, as long as we have a good time, either with friends, family or alone. In co-operative games, you play against the game itself and either you win or the game does. The same goes for solo games, of course, which are basically co-operative games, but with a single player. In this article, I want to look at the different win and loss conditions you can find in co-operative or solo games.

Library Labyrinth (Saturday Review)

It is the evening and everyone has gone home, but you. The library is dark and everything is quiet, when suddenly, out of the corner of your eyes, you think you can see a book opening all by itself in the horror aisle. As you turn to get a better look, you see Dracula standing there, with Bram Stoker's book by his feet. You know exactly what to do, because this isn't the first time this has happened. You rush to the fiction section and pull out three particular books, whose heroines will surely be able to catch the vampire and put him back in his book. The problem is, the library's aisles are starting to shift and change and your way is being blocked but shelves. You have to be quick and find a way through this Library Labyrinth by Jessica Metheringham and Mill Goble from Dissent Games.

What Could Go Wrong: An Abridged Almanac of Production Pitfalls (Topic Discussion)

Hi! My name is Lewis Shaw, and I run Braincrack Games, a UK-based tabletop games publisher that’s been bouncing around the scene since 2016. After my recent interview with Heavy Cardboard, and a post on our own blog where I listed some of the reasons I don’t think people should rush to start their own board game publishers, Oliver was kind enough to invite me to guest post on Tabletop Games Blog and talk more about the challenges the industry has thrown us in recent years – a brave choice, considering I could easily clear a room this way!

Dwellings of Eldervale (Saturday Review)

We were still trying to understand the special powers of the 8 elemental realms and how our dragon, wizard and warriors could take advantage of each and how we could impose our dominance over the other factions in this growing world. Each realm also had a giant monster that would wreak death and cause havoc amongst us, if we couldn't work out how to defeat it first or control it and steer it in our favour. We didn't have much time to build our Dwellings of Eldervale by Luke Laurie from Breaking Games.

Variable replayability (Topic Discussion)

The idea that variability and replayability in board games have the same meaning is understandable, but of course, even though the two terms are related, they are independent of each other. Just because there is a lot of variability in a game doesn't mean that you'll want to play it over and over again and that it will feel different every time. Similarly, a game that is highly replayable, offering a different and interesting experience every time you play it, doesn't require it to be highly variable as well - but let me explain...

Root: A Game of Woodland Might and Right (Saturday Review)

It was quiet in the deep, dark wood. Everything was still and nothing stirred - but everyone was ready. The cats had taken up their position in every clearing, six birds were waiting patiently by their roost in one corner of the forest, the racoon had taken cover deep in the woods and the crows were biding their time in a handful of clearings of their choice. The moment was near. It was time to decide who was the best animal in the woodland, who was the Root by Cole Wehrle from Leder Games.

Implicit conventions (Topic Discussion)

The longer you have been part of the board game hobby, the more you are used to various terminology and conventions. You will also have become more accustomed to the way rulebooks describe games and how to read them to get the most out of them. However, if you're still new to the hobby then some things may not be obvious. In this article, I want to look at some of these terms and conventions that won't be familiar to people new to our hobby and also touch on whether rulebooks should be expected to describe them in more detail.

Biblios (Digital Eyes)

You were proud of your large library and your hard-working group of scribes was continually adding new tomes, with wonderfully decorative lettering and illustrations. However, you only had so much gold and the best scribes weren't cheap, but you had to somehow continue growing your collection of books to keep the bishop happy and outdo other abbots who were vying for influence. So you persevered and did what you could to have the most Biblios by Steve Finn from iello.

Albert Pinilla (Let me illustrate)

Albert Pinilla is an illustrator born in Barcelona. He is the co-creator and illustrator of the card game "We Can Play: Women Who Changed The World" and co-creator of the game publisher Julibert. He has also illustrated books such as The Interactive Constitution and Climate Change, the Choice Is Ours and has illustrated children's board games for companies such as Jumbo Disset, Goula, Nathan and Headu.