Cryptid: Urban Legends (Saturday Review)

There is something hiding in the city. I'm sure of it. I keep finding clues and my detectors are picking up very strange signals - but I need proof! Hard facts that I can present to the science community to make them believe that I have found a Cryptid: Urban Legends by Hal Duncan and Ruth Veevers from Osprey Games.

Self-sorting games (Topic Discussion)

We all know how some games can take a while to set up. Sometimes it's because there are just a lot of components and different pieces to take out of the box and place on the table. Other times, it's because you have to sort components a certain way, after they were all mixed together in a previous play of the game. The opposite can also be true, where you have to shuffle tiles or cards, after they ended up all in order when you finished playing the game last time. In this article, I want to look at both: games that sort or shuffle themselves during play and are virtually immediately ready to play again, as well as games that expect you to shuffle or sort components before you can play them again.

AireCon 2022 (Saturday Review)

My last board game convention was Airecon 2020 and it was the last event of its kind in the UK - and as it turned out, there wasn't going to be another in-person UK board game convention until 2021. It was a wonderful event, even though everything felt weird. Nobody was sure whether to shake hands or not. The special guests who had flown in from the USA weren't even sure if they would be able to get back home. Luckily, they did make it back safely and it wasn't long until the UK went into full lockdown. So, I was keenly looking forward to Airecon 2022, the first board game convention I was happy to attend after a two-year break.

How to play together (Topic Discussion)

Co-operative games come in all shapes in sizes, just like any game. So there should be something there for anyone, irrespective of what you're looking for, as long as you want an experience where everyone works together to win the game as a team. In this article, I look at a handful of different types of co-operative games, giving examples of games that fit into the category, so that, hopefully, you can find something that suits you.

A game about quickly grabbing creatures that are totally different & counting your beetroots (Saturday Review)

Shuffle your deck of creature and vegetable cards, put the pile facedown on the table and spread the cards out, so everyone can reach them and after explaining a handful of rules, you're ready to play A game about quickly grabbing creatures that are totally different & counting your beetroots by Andrew Beardsley and Behrooz Shahriari from Stuff By Bez.

The final round (Topic Discussion)

I don't know if you've ever come across it, but the final round, or sometimes the final few rounds, of a game often feel different to the rest of the game. There is the common term "end game" and the concept of an "end game trigger" in modern board games, so there is a relatively clear distinction between how a game finishes and the rest of the game. In this article, I want to discuss how games feel different as they come to their conclusion and what different types of "end game" formats there are.

Condottiere (Saturday Review)

The city-states of Venice, Florence and Genoa and their economy were doing extremely well. However, their military strength was extremely lacking not only in size, but also in experience and conviction. It was clear that strong soldiers with real battle experience were needed. So when the English soldiers returned from the Crusades, they were welcomed with open arms. Finally, the city-states would be able to extend their reach and influence, thanks to the wonderful Condottiere by Dominique Ehrhard, Duccio Vitale and Justin Kemppainen from Z-Man Games.

Victory Conditions other than Victory Points (Topic Discussion)

Victory points (VP) are so common in modern board games, along with the condition that the player at the end of the game with the most VP is declared the winner. Sometimes it is called influence, sometimes just points or it may be money or some other resource or currency. But it is all essentially the same thing. So, we’re going to dive into some other fun and interesting ways that players can win a game, along with examples of each.

Six Greetings Card Games (Saturday Review)

Sending someone a letter seems to have become a thing of the past and sending people postcards is mostly restricted to when you've gone away on holiday - but it's been ages since many of us have done that. However, many of us love sharing games with others, so it would be amazing if you could send someone a card that's also a game and even add a little message. Well, that's exactly what Six Greetings Card Games by Ellie Dix from The Dark Imp does.