Representation and Diversity – why it matters (Topic Discussion)

Board and other hobby games are a form of entertainment for the people who play them. It doesn't matter whether these are solo games, family games, heavy games or party games for larger groups of people. There should be a game for anyone and everyone. However, as we know, our large hobby still struggles with who is represented in the games themselves, let alone with what groups of people our community make feel truly comfortable and welcome. In this article, I want to explore why representation and diversity in our hobby matter and what we all can do to promote greater inclusivity in the board game community.

Karuba (Saturday Review)

Each of us was part of a team of four brave explorers who had spent months on the high seas to reach an island of myths and legends. All of us were on an expedition to navigate through dense jungle, trying to uncover paths that had been long lost and many of which were dead ends. If we were lucky we might find treasures along the way: gold nuggets or precious jewels. However, the riches along the way were mere trifles compared to our ultimate goal. Each of us wanted to be the first to reach one of the four temples whose tips we could see sticking out above the giant trees. These temples would reward us with unimaginable treasure and glory. We were determined to make history on the island of Karuba by Rüdiger Dorn from HABA.

First Looks – how gameplay experience changes from first to later games (Topic Discussion)

If you have ever managed to get a game to the table more than once, you may have experienced how it can feel different each time. The very first game can evoke emotions that starkly contrast with playing it for the fifth time. Games can become more exciting or interesting with every play, or they can become more and more boring. It's not necessarily a linear experience either. The same game can go from being a confusing morass and too overwhelming to comprehend to a highly engrossing battle of wits until eventually turning into a repetitive wilderness of tediousness. Of course, some games provide an almost level gameplay experience with every play. They simply keep on delighting everyone around the table, even after many plays.

Brass: Birmingham (Deluxe) (Saturday Review)

The canal era was over. It was the time of the steam railways. The industrial revolution was in full swing and coal was at the heart of new, booming industries. A lot of steel was needed to build the infrastructure that would allow resources and goods to be shipped around the country. The workforce needed to be kept happy and beer was the perfect lubricant for this task. The rise of cotton mills, potteries and manufacturing gave us the opportunities to earn our Brass: Birmingham by Gavan Brown, Matt Tolman and Martin Wallace from Roxley Games.

Ethically Paid Reviews – payments and their impact (Topic Discussion)

A discussion that keeps popping up on social media ever so often is whether reviews should be paid for or not. After all, people deserve to be paid for their time. Also, if someone is sent a free copy of a game for review, then that's surely some form of payment. I mean, some publishers even send goodies to reviewers, which shows that these people deserve some recompense. Or maybe payment creates some level of bias and threatens the integrity and honesty of the review. There are also legal implications, of course. So in this article, I want to give you my opinion on the situation.

A Fake Artist Goes to New York (Saturday Review)

The gallery was packed. People were chatting, holding glasses of champagne or plates with little aperitifs. Some of the attendees agitatedly pointed at artworks, clearly moved by what they were seeing. The gallerist had picked the artists and their artwork according to a common theme. Everything worked harmoniously together, except maybe one or two pieces, which were slightly at odds with everything else on display. They seemed a bit vague. It was as if, among the list of creators in the exhibition, there was A Fake Artist Goes to New York by Jun Sasaki from Oink Games.

An Ode to Friends (Topic Discussion)

Playing games is often a very social activity, even though I don't want to neglect the many solo gamers that play an important part in our hobby. However, in this article, I want to focus on multiplayer games. I want to talk about what roles friends fulfil in our hobby. I basically want to write an ode to all the friends I have made through board games. See the following as my love letter to friends everywhere.

Ahoy (Saturday Review)

"Captain!" came the shout from the deck. I turned around to see who from my Bluefin Squadron had called over to me. "What is it?" I shouted back in the general direction of my crew. "The crow's nest has spotted something. It looks like a smuggler ship." Ah, yes, the Smugglers. We were neither allies nor enemies. They would help us up to a point, while also always looking out for themselves. I only trusted them as far as my cannons could fire at them. "Fine, fine. Come about and let's see what they're up to." Minutes later the smuggler ship was upon us and I shouted "Ahoy!" by Greg Loring-Albright from Leder Games.

Evergreens – games I’ll always play and never sell (Topic Discussion)

As a reviewer, my collection has quite a large turnover. After all, I need to play at least 52 new-to-me games every year, one for each week, to have enough material to write about. I regularly buy new games and I also get a fair amount of review copies. Review copies usually go back to the publisher or are sent to the next reviewer. The games I buy don't always stay in my collection though. I do regularly prune it and get rid of games that I no longer want to keep. However, some games are evergreens for me. They stay in my collection, because I know I'll play them at least ever so often.

Village Rails (Saturday Review)

Nestled between hills and blanketed with beautiful fields of grass, where cows grazed happily, our village was in the perfect place. Country life was slow and relaxed, because nobody had anywhere urgent to get to. However, that was all going to change soon. Metal tracks were soon going to crisscross between hills and along rivers. They would connect our sleepy corner of the world. They were the Village Rails by Matthew Dunstan and Brett J. Gilbert from Osprey Games.