5th Anniversary – looking back to the beginning (Topic Discussion)

Yes, my dear friends, Tabletop Games Blog is 5 years today. When I posted my first article, I didn't know where I was going with this and had no idea about the journey the site would take me on. Since then, I published 550 articles, releasing them also in audio format since December 2018, which means there are over 430 podcast episodes available as well. I played hundreds of games, attended many exhibitions, was a guest on a number of podcasts, met lots of people and made many good friends. So let me tell you about the journey so far to celebrate this anniversary with you.

Diamant (Saturday Review)

It was dark and damp. Of course, that was not unusual for the Tacora Cave, a giant underground system which was strewn with precious jewels and priceless artefacts. Those were the reason why we were here in the first place. Armed with our torches, we explored one tunnel after another, always mindful of traps. Sooner or later, one of us would get scared and make their way back to the entrance with their share of the treasures we had found so far. The rest of us continued, praying we would not fall foul of another trap and lose everything. After all, we wanted to get rich and find the most Diamant by Bruno Faidutti and Alan R. Moon from Iello.

Board Game Library – books and board games (Topic Discussion)

The other day I noticed how similar books and board games are. The thought was triggered when I held a board game box in my hand and then plonked it on the table. The sound it made was very much like that of a tome being placed down. It also felt as heavy as a thick hardback book. I soon realized that there were many more commonalities. So let me investigate the spiritual twins that are books and board games.

Tinners’ Trail (Deluxe Edition) (Saturday Review)

Cornwall, the early 19th century. Tin and copper mines are popping up everywhere. These metals are so important for the Empire. Tin is used in many alloys and copper to clad the ships of the Royal Navy. Both industries attract more and more people and lead to new developments and inventions. The growing demand for efficient water pumps leads to the development of the steam engine, which in turn allows the building of the first steam trains. However, it is the people who are at the heart of all of this activity and their daily walk from their homes to the mines becomes known as the Tinners' Trail by Martin Wallace from Alley Cat Games.

Representation and Diversity – why it matters (Topic Discussion)

Board and other hobby games are a form of entertainment for the people who play them. It doesn't matter whether these are solo games, family games, heavy games or party games for larger groups of people. There should be a game for anyone and everyone. However, as we know, our large hobby still struggles with who is represented in the games themselves, let alone with what groups of people our community make feel truly comfortable and welcome. In this article, I want to explore why representation and diversity in our hobby matter and what we all can do to promote greater inclusivity in the board game community.

Karuba (Saturday Review)

Each of us was part of a team of four brave explorers who had spent months on the high seas to reach an island of myths and legends. All of us were on an expedition to navigate through dense jungle, trying to uncover paths that had been long lost and many of which were dead ends. If we were lucky we might find treasures along the way: gold nuggets or precious jewels. However, the riches along the way were mere trifles compared to our ultimate goal. Each of us wanted to be the first to reach one of the four temples whose tips we could see sticking out above the giant trees. These temples would reward us with unimaginable treasure and glory. We were determined to make history on the island of Karuba by Rüdiger Dorn from HABA.

First Looks – how gameplay experience changes from first to later games (Topic Discussion)

If you have ever managed to get a game to the table more than once, you may have experienced how it can feel different each time. The very first game can evoke emotions that starkly contrast with playing it for the fifth time. Games can become more exciting or interesting with every play, or they can become more and more boring. It's not necessarily a linear experience either. The same game can go from being a confusing morass and too overwhelming to comprehend to a highly engrossing battle of wits until eventually turning into a repetitive wilderness of tediousness. Of course, some games provide an almost level gameplay experience with every play. They simply keep on delighting everyone around the table, even after many plays.

Brass: Birmingham (Deluxe) (Saturday Review)

The canal era was over. It was the time of the steam railways. The industrial revolution was in full swing and coal was at the heart of new, booming industries. A lot of steel was needed to build the infrastructure that would allow resources and goods to be shipped around the country. The workforce needed to be kept happy and beer was the perfect lubricant for this task. The rise of cotton mills, potteries and manufacturing gave us the opportunities to earn our Brass: Birmingham by Gavan Brown, Matt Tolman and Martin Wallace from Roxley Games.

Ethically Paid Reviews – payments and their impact (Topic Discussion)

A discussion that keeps popping up on social media ever so often is whether reviews should be paid for or not. After all, people deserve to be paid for their time. Also, if someone is sent a free copy of a game for review, then that's surely some form of payment. I mean, some publishers even send goodies to reviewers, which shows that these people deserve some recompense. Or maybe payment creates some level of bias and threatens the integrity and honesty of the review. There are also legal implications, of course. So in this article, I want to give you my opinion on the situation.

A Fake Artist Goes to New York (Saturday Review)

The gallery was packed. People were chatting, holding glasses of champagne or plates with little aperitifs. Some of the attendees agitatedly pointed at artworks, clearly moved by what they were seeing. The gallerist had picked the artists and their artwork according to a common theme. Everything worked harmoniously together, except maybe one or two pieces, which were slightly at odds with everything else on display. They seemed a bit vague. It was as if, among the list of creators in the exhibition, there was A Fake Artist Goes to New York by Jun Sasaki from Oink Games.