No Win Situation – a look at victory conditions in board games
Whether we play competitive or cooperative games, we all expect someone to be the winner.
board game reviews and discussions with a personal touch
Whether we play competitive or cooperative games, we all expect someone to be the winner.
Ho, ho, ho and a bottle of rum!
In this latest guest post, Samuel Webb, an experienced news reporter and copywriter based in Coventry, discusses why some X-Wing Miniatures fans are unhappy with the company that they claim is ruining this beloved Star Wars tabletop skirmish game.
This week, Hope Thompson joins us on the blog with her review of a game about the fashion show held in 1973 in Versailles, France that pitted newcomer American designers such as Anne Klein, Halston, Oscar de la Renta, Stephen Burrows and Bill Blass against the stalwart French designers such as Yves Saint Laurent, Hubert de Givenchy, Emanuel Ungaro, Pierre Cardin and Christian Dior.
As you probably know by now, I absolutely love trick-taking games.
The 60s in England were a time of new music trends and dramatic changes in fashion and art.
I have previously looked at replayability in board games and I must admit, I still can't put my finger on why a game like Chess, which has no variability and no randomness, is so hugely replayable and remains interesting even after dozens of plays, while other games with variable setup, different factions and a large amount of chance are sometimes boring after only a handful of plays.
There was all sorts of Xiaochi and other street food on offer, as well as a variety of speciality drinks.
I don't mind losing.
There was a lot of yapping and barking, jumping and tail-wagging.