Working Hard – a look at worker placement mechanisms (Topic Discussion)

The genre of worker placement games is quite large and has evolved a lot over the years. Traditionally, worker placement was all about certain actions being unavailable to other players as soon as someone placed their worker there. At some point, games introduced shared worker place spots. Some games allowed players to kick workers out, returning them to another player who would effectively get another go. In this article, I want to look at the genre and pick out different implementations and variations on the theme.

Chop Stacks (Saturday Review)

Using chopsticks isn't easy. A lot of people are uncomfortable with or have no experience using them. However, like so many things in life, it's all a matter of practice. So rather than embarrassing yourself in front of a restaurant full of people who seemingly have no problem picking up their food with two wooden sticks and transporting it to their mouths, you could just learn how to use them in the comfort of your own home with family or friends who might also want to master them. To answer the challenge and make it a fun experience, here is Chop Stacks by Dax Gazaway from Red Flag Game Studio.

About Time – time as a mechanism in board games (Topic Discussion)

Time as a concept, is something we are very familiar with in our daily lives. Sometimes time goes quickly, at other times it seems to almost stand still. Time is also a concept that appears in board games. There is the play time, of course, but some games also use time directly as a mechanism. I want to look at how board games represent time and how they use the concept in different ways.

Expeditions (Saturday Review)

Siberia: a vast area of over 13 million square kilometres, which consists of taiga, tundra and even temperate forests. From the north of this region, where temperatures regularly drop below -25°C, come reports of a massive meteor having crashed. Not only that, the team who went to investigate the impact crater lost contact and never returned. Rumours are spreading of a strange parasite that possesses all living things in the region. After a team sent to rescue the first group also fails to return, heroes from the now long-forgotten war in Europa decide to explore for themselves. They borrow mechs and head to base camp. From there, they start their Expeditions by Jamey Stegmaier from Stonemaier Games.

Planet Unknown (Saturday Review)

It was inevitable. After decades of exploiting our home, Earth has finally run out of resources. It is time for Plan B. We have to leave and settle on a new planet. Potential targets have been selected and planeteers will be sent to develop them. Each of these adventurous heroes will be tasked with preserving the future of humanity and preparing one Planet Unknown by Ryan Lambert and Adam Rehberg from Adam's Apple Games.

Swords vs Words – the popularity of blogs versus other media (Topic Discussion)

Jamey Stegmaier's blog post "Is There a Future for Written Reviews?" inspired Adam Richards of Punchboard to write a little post on his Substack to discuss the visibility of the written word compared to video or audio content. That, in turn, inspired me to share my thoughts on the topic and as always, I invite your thoughts in the comments at the bottom of this article.

Enemy Anemone (Saturday Review)

Off the coast of Queensland, Australia, in warm tropical waters, you can find the amazingly colourful Great Barrier Reef. It is home to over 40 different types of sea anemones, which are home to a lot of different kinds of sea life. Clownfish use sea anemones as shelter, taking advantage of their toxin-filled stingers as protection. Yet, while these two are friends, if you touch one as a human, the resulting painful stings can make them feel more like Enemy Anemone by Daniel Newman from New Mill Industries.

AI Art – what it is, what it is not and what it could be (Topic Discussion)

Based on another suggestion from the wonderful Bez from Stuff by Bez, in this article, I want to look at the rise of so-called AI art. I want to describe what I mean when I talk about AI art, explain what I think it is not, despite people claiming otherwise and the creative potential of this new technology.

16 Candies (Saturday Review)

"I got candy!" comes the shout. Taken aback, you look across the counter and see the eager and very happy face of the youngster staring up at you. Another sugar-loving customer has come to your amazing sweet shop to pick and mix their favourite delights. Below the face, on outstretched arms, cradled in cupped hands are 16 Candies by Dickie Chapin from Envy Born Games.