Digital cheats – practising against AIs (Topic Discussion)

Since the lockdown, many board games have now also been released in digital format. Some of these implementations are just a representation of the physical game on your screen. You still have to move everything by hand and do all the housekeeping. Other solutions enforce rules and carry out all the actions for you. You just need to point and click. Some games also come with AI opponents, allowing you to create a competitive game even when you're by yourself or add additional, digital players to a multiplayer game. In this article, I want to look at using these computer players to help you improve your game.

Keeping time – how time limits can speed up games (Topic Discussion)

I enjoy games with quite a wide range of playing times. I like long games that take a couple of hours or more to play, up to a certain point at least. Anything above three hours is probably going to be too long for me. I also love quick games that take 15 minutes to half an hour, but I'm definitely not a fan of real-time games. In this article, I want to look at how timekeeping affects the gameplay experience.

Pricey games – how we value games (Topic Discussion)

I have often heard that board game reviews should talk about the price of games. If a review tries to help people make a buying decision, then that makes perfect sense. After all, the best game in the world may still just be too expensive and a game that's free may still not be worth it. Of course, there are many steps in between. So how much a game costs is clearly something people consider. Yet, I never mention the price of a game in any of my reviews and I don't plan on doing so in the future. Let me explain...

The Art of Board Games (Topic Discussion)

As many of you probably know, I am a very visual person. I love it when rulebooks are well laid out and have helpful photos that show how something works. The graphic design of game and player boards is also something I think is very important. A good choice of clear icons can really help with understanding how a game works and speed up the flow of a turn. Top it all off with beautiful board game art and you have the complete package, if you ask me.

The game before the game (Topic Discussion)

Everyone in our hobby loves playing board games. That's by definition, of course. Additionally, there are a lot of board game adjacent hobbies that many of us enjoy, such as miniature painting, card collecting or trading, finding wonderful and usual dice and so much more. However, I think there is something else that many of us really enjoy doing and that is to do with the game before the game - but let me explain.

How Realtime Games Deliver Excitement (Topic Discussion)

Hey there. It's Joe Slack from the Board Game Design Course. Oliver was kind enough to let me return and write another guest post on his blog, this time about realtime games and the experience that they deliver. I hope you enjoy the article!

Tricky tricks – trick-taking and other games (Topic Discussion)

Growing up in Germany, I started playing traditional trick-taking games like Skat or Doppelkopf from a relatively young age. I'm used to the idea of suits, trump, following suit, taking tricks, gleaning information from what cards others play and much more. Traditional trick-taking games sort of have their own language. So I love to see modern games developing this mechanism further and incorporating it into other mechanisms, creating completely new game experiences.

Two players – how games change in 2-player modes (Topic Discussion)

I often play games with my wife. We have a fair few two-player-only games, but mostly we play games that were designed for two people or more. Some games do it really well and the experience is no different to higher player counts. Other games introduce two-player-specific setup or other rules and that can work too. In this article, I want to look at how games, that weren't specifically designed for two people, change, or don't change, when played with two people.

Second chance – giving games another try (Topic Discussion)

So sometimes you play a game and you just don't get on with it. That's understandable, because not every game is for everyone. At the same time, I do think there is a game for everyone. I also think that games deserve a second chance. In this article, I want to look at why we might bounce off games and why the game experience is a lot better when we play the game again at some point later.

Salty tears – losing gracefully (Topic Discussion)

Nobody likes losing. Most of us don't mind it, but I don't think anyone actually relishes it when they come last. When we play board games with others, we want to have an enjoyable time. That's something we should keep in mind. So in this article, I want to talk about how to try and be a good loser.