First Looks – how gameplay experience changes from first to later games (Topic Discussion)

If you have ever managed to get a game to the table more than once, you may have experienced how it can feel different each time. The very first game can evoke emotions that starkly contrast with playing it for the fifth time. Games can become more exciting or interesting with every play, or they can become more and more boring. It's not necessarily a linear experience either. The same game can go from being a confusing morass and too overwhelming to comprehend to a highly engrossing battle of wits until eventually turning into a repetitive wilderness of tediousness. Of course, some games provide an almost level gameplay experience with every play. They simply keep on delighting everyone around the table, even after many plays.

Ethically Paid Reviews – payments and their impact (Topic Discussion)

A discussion that keeps popping up on social media ever so often is whether reviews should be paid for or not. After all, people deserve to be paid for their time. Also, if someone is sent a free copy of a game for review, then that's surely some form of payment. I mean, some publishers even send goodies to reviewers, which shows that these people deserve some recompense. Or maybe payment creates some level of bias and threatens the integrity and honesty of the review. There are also legal implications, of course. So in this article, I want to give you my opinion on the situation.

An Ode to Friends (Topic Discussion)

Playing games is often a very social activity, even though I don't want to neglect the many solo gamers that play an important part in our hobby. However, in this article, I want to focus on multiplayer games. I want to talk about what roles friends fulfil in our hobby. I basically want to write an ode to all the friends I have made through board games. See the following as my love letter to friends everywhere.

Evergreens – games I’ll always play and never sell (Topic Discussion)

As a reviewer, my collection has quite a large turnover. After all, I need to play at least 52 new-to-me games every year, one for each week, to have enough material to write about. I regularly buy new games and I also get a fair amount of review copies. Review copies usually go back to the publisher or are sent to the next reviewer. The games I buy don't always stay in my collection though. I do regularly prune it and get rid of games that I no longer want to keep. However, some games are evergreens for me. They stay in my collection, because I know I'll play them at least ever so often.

Risky games – playing to win vs taking risks (Topic Discussion)

I normally don't win, at least not when I play with my games group. That's not a problem and I still have a lot of fun, whatever the outcome. In fact, I sometimes create some extra excitement by not playing it too safe. I actually really like games where you can gamble and create huge point swings. However, I know many people who play to win and who will always play it safe. So in this article, I thought I'd compare the different approaches.

Solitary Happiness – multiplayer solitaire games’ popularity (Topic Discussion)

An interesting question Phil Gross recently asked is why low-interaction games are so popular these days. Even though I'm not really sure whether these types of games are actually popular nowadays, I do wonder why people like games with very little player interaction. So in this article, I want to look at the attraction of games that are either completely multiplayer solitaire or provide very little opportunity for players to interfere with each other's game.

Serious hobbies – “serious” gamers and the mainstream (Topic Discussion)

A "hobby", as defined by Merriam-Webster's online dictionary, is "a pursuit outside one's regular occupation engaged in especially for relaxation." So hobby games are all about doing something different to what we usually do and doing it to relax. The definition of "serious", on the other hand, is a bit more complex. One option I found in Merriam-Webster's online dictionary defines it as "requiring much thought or work" or "not joking or trifling." So a serious gamer invests a lot of thought and work into their hobby and doesn't want people to make fun of it. It's all a bit confusing and that's why I want to look at the idea of a "serious hobby gamer" in more detail in this article. I also want to look at how hobby games have entered the mainstream and how that relates to the "seriousness" of the hobby.

Family Game Time – games that are great for all the family (Topic Discussion)

I recently asked for some suggestions for board game topics I could write about. Phil Gross answered my plea and suggested I write about the best game to play with your in-laws. I loved the idea, but I wanted to open it up a bit wider and talk about games that are great for all the family, young and old, blood relatives and in-laws alike.

Digital Supplements – a look at digital accessories for board games (Topic Discussion)

Mixing digital tools with analogue games isn't for everyone. Many of us in the modern hobby games community prefer to switch off our smartphones, get away from our computer monitors or otherwise "disconnect" and instead spend some quality time with people face-to-face, playing together. Some of us are happy to compromise and allow apps or other digital tools to take part in game nights, at least to some extent. In this article, I want to look at some of this new technology and what it can add to the playing experience.

Repetitive Variety – a game doesn’t have to be different every time (Topic Discussion)

The concepts of replayability and variety are often considered to be one and the same. I have previously looked at whether replayability and variety are linked. My article "Variable replayability" came to the conclusion that those two concepts are not necessarily related. A game can offer a lot of variety, but little replayability and vice versa, a game can be very replayable without much variety. However, in this article, I want to look at whether variety should be important to players or whether we should focus more on replayability.