Tabletop Player Profile – Updated
In a previous article (see Co-op or competitive?
In a previous article (see Co-op or competitive?
The advent of Kickstarter and other crowdfunding platforms has changed how people buy games.
Since the days of Yahtzee, roll-and-writes, as these games are now known, have made a huge comeback: Roll through the Ages by Matt Leacock, Kokoro: Avenue of the Kodama by Indie Boards and Cards, Harvest Dice by Grey Fox Games and the recent Railroad Ink by CMON are some of the many games in the genre.
Pretty much all tabletop games require the use of your senses - sight, hearing and touch at least.
Tabletop games can be quite expensive, so it makes sense to protect your investment and make sure game components last a long time.
Tabletop games can be enjoyed in a large variety of ways.
Ever so often something new hits the tabletop game industry and when this happens, it is always hard to say if it is just a flash in the pan or a new breakthrough that will turn out to be a game changer.
After playing games for a while, it is time for something new.
There is a great mechanism in tabletop games called "I cut, you choose", also known as "I split, you choose", which creates a very interesting dynamic.
Prompted by the recent announcement of Between Two Castles of Mad King Ludwig, I thought I would look at co-productions in the games industry as a whole.