Whenever, wherever
Inspired by Tweets following the recent Essen Spiel 2018 by a fair few people, I thought I write about one of the reasons I love the tabletop games industry: wanting to play a game whenever, wherever.
Inspired by Tweets following the recent Essen Spiel 2018 by a fair few people, I thought I write about one of the reasons I love the tabletop games industry: wanting to play a game whenever, wherever.
In many modern tabletop games there is a certain amount of player interaction.
Sandbox, or open world, games have been around in the tabletop games industry for a very long time.
The upcoming release of 8Bit Box by Iello is exciting people for a number of reasons.
Most tabletop games are aimed at three or more players, with possibly a two player variant - and maybe even a solo option.
In a previous article (see Co-op or competitive?
The advent of Kickstarter and other crowdfunding platforms has changed how people buy games.
Since the days of Yahtzee, roll-and-writes, as these games are now known, have made a huge comeback: Roll through the Ages by Matt Leacock, Kokoro: Avenue of the Kodama by Indie Boards and Cards, Harvest Dice by Grey Fox Games and the recent Railroad Ink by CMON are some of the many games in the genre.
Pretty much all tabletop games require the use of your senses - sight, hearing and touch at least.
Tabletop games can be quite expensive, so it makes sense to protect your investment and make sure game components last a long time.