Teacher, teacher
We have a sort of house rule in our games group where you're not allowed to introduce a new game, unless you know the rules and can teach it to the group.
We have a sort of house rule in our games group where you're not allowed to introduce a new game, unless you know the rules and can teach it to the group.
Don't get me wrong - I like heavy games, where you have to plan ahead and think about every step.
Let me start by saying that I completely appreciate the amount of time and effort that goes into thinking of, prototyping, designing, playtesting and developing a game.
For many of us it is easy to forget how we started with tabletop games.
I joined the tabletop games industry as a blogger only recently (less than a year ago actually) and my journey really started when I visited UK Games Expo in 2018.
I was recently approached by Chris Anderson to be a judge in The Board Game Workshop Design Contest 2019, and I felt very honoured.
I recently went to the Watford Colosseum to watch the Snooker Shoot Out.
As you may know, I'm very active on Yucata.
The more modern tabletop games I play, the more I realize how stories are at the core of each and every one of them.
Inspired by a recent video from Jamey Stegmaier talking about "overproduced" games (see here: https://youtu.