Independent perceptions
I think supporting independent game publishers, and I include self-publishers too here, by buying their games gives you a warm feeling.
I think supporting independent game publishers, and I include self-publishers too here, by buying their games gives you a warm feeling.
I recently talked about how some of us need to let people know what we're up to, by regularly sharing updates with our followers - see my article Image matters.
Unless you're a very outgoing person or working in marketing, you will probably not want to boast about your achievements, or maybe not even see what you do as worth mentioning at all.
When you look at buying a modern tabletop game, you will have a rough idea as to how much you think it is worth - or you will have some sort of budget in your head that you want to stick to, and which guides you to the sort of games that you think you can afford.
Playing tabletop games is something we all enjoy in this hobby.
I was inspired by a comment on a recent Kickstarter campaign to investigate how a publisher's decisions about how a game is released can give customers the feeling of exclusivity in a negative sense, the fear of missing out, an opportunity for profit, and many more things that can negatively affect the opinion people have towards the company or individuals releasing the game.
Please help me by completing this quick poll below.
There are a lot of great things happening in the tabletop game community, which is great and for a lot of us, playing games is about meeting new people, having fun and sharing a hobby.
Solo gaming has a huge following and playing against an AI or trying to solve an objective or puzzle set by the game can be very satisfying.
Let's not beat around the bush - Kickstarter seems to become more and more the de facto way to sell tabletop games.