Enjoyable design
Tabletop game designers want to create an enjoyable experience for people - whatever enjoyable means in this context.
Tabletop game designers want to create an enjoyable experience for people - whatever enjoyable means in this context.
Chits, tokens, player boards, tiles, pieces, cards and all the other components we have come to know and love can sometimes be a bit of a problem: when you need to place dozens upon dozens of them into specific places on the game board or player mat and spend hours shuffling dozens of decks of cards before you can even think about starting the game.
Let's start 2020 with a serious topic and wade straight in.
I know, it's Christmas Eve, so talking about New Year's resolutions might feel a little early, but I thought I'd get them out of the way now, so I can enjoy the holidays.
I thought it would be helpful to talk about something that I, and many other people, struggle with around this time of year.
I thought it might be time to give everyone an update of where I'm at with the blog, the podcast, videos and everything else I do in the industry.

Get yourself a wooden Tabletop Games Blog dice tray.
Each tray is the perfect size to roll your dice, and with the soft mat, it’s really quiet, while the wooden frame makes it wonderfully sturdy.
As some of you will know, I'm an alpha player at the core, which means I can take over co-operative games and tell people what to do.
I guess it has become tradition now for boardgame blogs to suggest a number of games that people should play with their friends and family over the festive period.
Apparently, modern tabletop games have had a huge surge worldwide recently.
As we commemorate the fall of the Berlin Wall 30 years ago, I wanted to talk about walls in tabletop gaming and look at what walls there still are that might stop people from enjoying the hobby or becoming a part of our growing community.