Resolutions

I know, it's Christmas Eve, so talking about New Year's resolutions might feel a little early, but I thought I'd get them out of the way now, so I can enjoy the holidays. As this blog is about tabletop games, my list of resolutions featured here focuses solely on what I promise to do, or stop doing, with regards to the hobby. Of course, there are many other things, that are personal and private to me and that I aim to become better at next year, but that I won't mention below.

Dark times

I thought it would be helpful to talk about something that I, and many other people, struggle with around this time of year. It's not quite a tabletop games related topic, but there is a link, as you will see. What I am talking about is the feelings of gloom, self-doubt and general negativity when the days get shorter and the weather is less pleasant. I hope my experiences are helpful to others, even if it's just so people know they are not alone. After all, mental health does matter.

Working 9 to 5

I thought it might be time to give everyone an update of where I'm at with the blog, the podcast, videos and everything else I do in the industry. After all, we're nearing the end of the year and everyone is starting to reflect on what they have achieved. However, there will be a separate article on my blog talking about what happened in 2019 in the industry in general and with regards to my work specifically, so here I focus on what is involved in producing the content for my various outlets and give you a behind-the-scenes look of what I do.

Alpha One

As some of you will know, I'm an alpha player at the core, which means I can take over co-operative games and tell people what to do. Even in competitive games I'm the one who makes sure rules are followed and actions are done in the right order. I even adjust tokens or tiles to line them up properly and ensure everything is in the right place. However, I've changed a lot over the last year or so and I want to share my journey with you. Maybe it will give you some tips for yourself, if you're an alpha player too.

Games of Christmas

I guess it has become tradition now for boardgame blogs to suggest a number of games that people should play with their friends and family over the festive period. As I love tradition, I will do what everyone else is doing and give you a selection of games some of which may suit your taste and may also be a good match for whoever you choose to play with when you enjoy some time off over Christmas.

Hitting the mainstream

Apparently, modern tabletop games have had a huge surge worldwide recently. Mind you, "recently" really means a few years, and it doesn't seem to let up. It's great to see so many people pick up cardboard and have a great time, whether it's alone or with friends, family or complete strangers. So I want to look at what has been happening and see where and how tabletop games have appeared in people's lives.

Breaking down walls

As we commemorate the fall of the Berlin Wall 30 years ago, I wanted to talk about walls in tabletop gaming and look at what walls there still are that might stop people from enjoying the hobby or becoming a part of our growing community. I don't proclaim to be able to tear down all the walls that still exist, but hopefully my thoughts will start a constructive discussion and help move us forward in some way. Maybe we can look back in 30 years and see the positive things that have happened and evaluate what else needs to be done.

Post-show blues

I'm sure, many of you are tired of hearing all about Essen Spiel 2019. Everyone who went is talking about all the games they saw, played and bought, and anyone who didn't go is reading about all the games everyone saw, played and bought. So I want to talk about the people side of the exhibition and share my experiences of attending this major event for the first time.

Tabletop Player Profile – Updated

It has been nearly a year since I last updated my tabletop player profile using the Quantic Foundry‘s online form. Let’s see what has changed since December 2018. I have played a lot of games since then, so there must be some change. If you look at the image, you will see my results from end of last year in red, and my results from now in blue. It is immediately clear there has been a big change, not surprising given how long ago I took the test last.

One of a kind

I have previously spoken about unique games, which were something new at the time - see my article "There can be only one". It was KeyForge by Fantasy Flight Games and designed by Richard Garfield of Magic: The Gathering fame, which started this new way of making games. There is probably a better and longer description of the term, but in short, the term unique in this context describes games where every published copy is different in a number of ways. In KeyForge this is, for example, the name and logo, as well as the composition of the different cards, but different decks will still have some cards the same. I want to look at some aspects of unique game design in more detail to explore the concept.