Keeping pace
If you have played a number of games, you will have noticed how the pace in some games changes over time.
If you have played a number of games, you will have noticed how the pace in some games changes over time.
A 60 miles an hour dust storm is whistling around the small Mars base, pulling at the airlock, shaking the whole station side to side and blowing over the tiny buildings with a deep rumbling sound, while the computer equipment fans quietly hum away in the background and a random bleep from one of the monitoring systems indicates that our communications channels to Earth are still down.
Now, that many of us no longer meet in person, many face-to-face games groups have stopped meeting and have gone online.
I've recently got into heavier games, such as Brass: Birmingham with my games group, because they help me completely focus on a game, allowing my brain to fully put aside my day-to-day worries and thoughts.
The holy grail of the perfect rulebook is something that most publishers try to find and is something that we all want.
The more we play games, the more we learn.
Throughout time, terrible things have happened: plagues, wars, colonialism, genocide, executions, experimentation, extinctions, terrorism, abuse and many other atrocities.
When I play board games with my games group, I'm usually more competitive than I would otherwise be.
Let's have a little fun and see if we can somehow classify the people we play board games with.
Luck, chance, randomness - there are many names for introducing a bit of chaos into a board game.