Pointless co-operation
Staunch competitive players may feel that co-operative games are a bit pointless.
Staunch competitive players may feel that co-operative games are a bit pointless.
We all know how some games can take a while to set up.
Co-operative games come in all shapes in sizes, just like any game.
I don't know if you've ever come across it, but the final round, or sometimes the final few rounds, of a game often feel different to the rest of the game.
Victory points (VP) are so common in modern board games, along with the condition that the player at the end of the game with the most VP is declared the winner.
A large number of board games are about winning and losing.
This blog is free for everyone, but if you'd like to support it, here are some options.
The idea that variability and replayability in board games have the same meaning is understandable, but of course, even though the two terms are related, they are independent of each other.
The longer you have been part of the board game hobby, the more you are used to various terminology and conventions.
After setting up a board game and explaining the rules, if necessary, the next step usually is to decide who starts.