Teaching games – responsibilities as a learner (Topic Discussion)

Here is another article in my series about teaching games. Last time I spoke about the responsibilities the person has who teaches the game. This time I want to cover what is expected of the people learning the game. After all, the teacher will not get anywhere if no one is willing to actually learn the game. So, as a learner there are certain things you have to try and do to make the rules teach easier for everyone.

Teaching games – responsibilities as a teacher (Topic Discussion)

Continuing my series of articles about teaching games, in this article I want to talk about what responsibilities the teacher has. It's not always obvious, but when you teach a game, you're not done after explaining the rules to the group. You have to continue to keep an eye on things, to make sure everyone plays correctly. You also have to be ready to answer questions during the game. That's a lot of responsibility to shoulder.

Trawl the haul (Topic Discussion)

It's been a long-standing tradition in the board game hobby to show others your lovely collection. People love posting photos of their board game shelves. It's no surprise really. People are proud of the games they've got. Some of the games in your collection will be rarities, they might be out of print, maybe you have games signed by the designer or you just love the latest and greatest. In a similar vein are so-called "haul photos" showing off the games you managed to get your hands on at a convention. In this article, I want to look at the latter in more detail.

Uncertain death – end game triggers (Topic Discussion)

It's always interesting to see how different games decide when they end. There are so many different ways of ending a game. Some games are played over a fixed number of rounds and others end when a certain goal or goals are achieved. There are also games that have a slightly more random timer. What happens when a game ends is also not always the same. In some games, all players get one more turn or the current round is played out. Other games end immediately and nobody gets another chance. In this article, I want to look at how all of these different endings create different player experiences.

Enough is enough – minimum board game review requirements (Topic Discussion)

Reviewing board games is something I take quite seriously. It's important to me that people reading my reviews know that what they read are my own, independent thoughts. I also want to ensure that my views properly reflect my experience of a game. I want my reviews to be relatively thorough and a fair assessment of the game. In this article, I want to look at how often I feel I need to have played a game before I'm ready to review it.

Reviewing games – the importance of gameplay experience (Topic Discussion)

The goal of board game reviews is to give the reader the information they need to make a decision about whether a game is for them or not. Reviews are always going to be subjective and people may agree with them or they may not - or most likely they'll agree with some things and not others. Either way, reviews have to convey what a game is like, from a product perspective as well as a gameplay experience angle. In this article, I want to focus on the latter and explain why I think gameplay experience is so important.

Winning at all cost (Topic Discussion)

I think a lot of people in the board game hobby play together for fun and for the social aspect. Sure, many of us want to win the game. We don't play to lose. However, I think only very few people are hugely competitive. Playing board games is more of a hobby. In this article, I look at different ways of improving your game and what it might take to become better at winning.

Family fun – enjoying games as a family (Topic Discussion)

As we know, and as I always say, there are so many games, chances are there is something for everyone. Not only that, there will be games for all sorts of different types and sizes of groups. That has always been true for family games that can be enjoyed by a wide range of ages and interests. In this article, I want to look at what it is I enjoy so much about playing games with my family.

Quick and dirty – easy-to-learn, quick-to-play games (Topic Discussion)

I like heavy games a lot. Games that take around 2 hours to play are probably also the favourites in my games group. Sure, you need to spend an hour learning them, then probably half an hour teaching them to the group and then two or more hours playing them - but as a reward, your brain gets a full workout. At the same time, there are also many reasons why quick-to-play and easy-to-learn games can be the better option. In this article, I want to compare the two.