Thematic Mismatch – how board game themes can help or hinder (Topic Discussion)

I have always felt that the theme or setting of a game can really help with learning it. In a game about the Spice Routes, for example, it will be instinctively clear why there are mechanisms to exchange resources of different types with each other or for money. After all, that's what the spice trade was mainly about. However, a game's theme or setting isn't necessarily useful. Sometimes it can be a hindrance. In this article, I want to look at this a bit more closely.

Give and Take – games with interesting player interaction (Topic Discussion)

I know that some people hate player interaction. They prefer a multi-player solitaire experience, where they are in full control of their destiny. If they win, it's down to how well they played. However, I quite like player interaction, both negative and positive. Being able to form temporary alliances that are eventually broken or having a way of stopping another player from getting too far ahead can be fun for me. So in this article, I want to look at player interaction in a bit more detail.

Climbing High – from Scout to Odin (Topic Discussion)

I am a big fan of card games. Having grown up in Germany, a deck of cards was usually not far away. Playing trick-taking games was part of my youth, whether with the family or friends. I love card games in general and my love was rekindled when I was introduced to the modern hobby with games such as Citadels or Love Letter. I also found many new trick-taking games, but a genre that was new to me was so-called ladder-climbing games. In this article, I want to look at these fascinating games in more detail.

Massively Multiplayer – from Quacks of Quedlinburg to Dragon vs Kingdom (Topic Discussion)

One of the things that most competitive and many cooperative games have in common is some sort of turn order. You go first, then comes Bob and then it's my turn. Turn order might change throughout the game, but there is always someone whose turn it is. The more players there are, the more of an issue it can be, because the longer you have to wait for the round to come back to you. Yet, there is an interesting set of games where everyone plays at the same time, which I want to look at in this article.

Choo Choo My Friend – from Shikoku 1889 to 1880: China (Topic Discussion)

If you know me, you'll know that I love economic simulation games. I love trading stocks and shares. It feels great when I buy into someone else's company and ride their success to profit. It feels even better when my own company does well and I can take all the gains for myself, because nobody else believed it would do so well. Add to that my love for playing with toy trains and you can see why I'm in love with 18xx games. So allow me, if you will, to take you on a journey of trains, tracks, stations and shares.

Pattern Matching Pleasure – from Carcassonne to Looot (Topic Discussion)

There are certain categories of games that I absolutely love. You will have heard about my recent escapades in the world of 18xx games and the excitement these types of games create for me. They offer me a good dose of brain training, while also being thematically enjoyable. Yet, there is another genre of games that I love: tile-laying games. So, in this article, I want to talk about these games a bit more and explain what I like about them so much.

Objective Bias – why reviews are always subjective (Topic Discussion)

If you have spent a number of years reviewing board games, you will have seen how people keep bringing up the topic of how reviewers should not be biased and remain as objective as possible. Of course, reviewers, like all people, are always going to have biases and a review will never be objective. As this topic was recently discussed yet again, I wanted to share my thoughts on bias and subjectivity in my writing.

Joint Excitement – discovering games together (Topic Discussion)

I love my game group. We've been playing board games for many. many years now. Over the years we learned many new ones and slowly established favourites, which would eventually get replaced by new favourites. It's very special to have a consistent group of people to play games with. One of the really special things I found is how we discover games together and I want to write about it in this article.

In Between Games – quick games while you wait (Topic Discussion)

I think many of us like games that take an hour or two to play, maybe even longer. I guess that's at least true when you've got a game group you play regularly with. I love longer games, but I also love those quick games that take less than half an hour to learn and play. They're ideal to play before, after or even in between other games. They're also perfect for game groups, because you can play them while you wait for others to arrive, after some people have left or in between other games, while some of you freshen themselves up. So in this article, I want to look at these "in-between" games.

Not for the Win – games aren’t necessarily about winning (Topic Discussion)

If you're a competitive person, you want to win. If you're a really competitive person, winning is your absolute goal. Competitive games will probably be your favourite, but even when you play cooperative games, you probably still try to do everything in your power to beat the game and take the win for the team. However, I don't think playing games is necessarily about winning. There are many other benefits of enjoying a board game together that I want to talk about in this article.