Pax Pamir: Second Edition (Saturday Review)

The Durrani Empire had just collapsed and large swathes of Central Asia had fallen into disarray. It was an ideal opportunity for the ferengi to impose their power over the region and fight out their rivalries somewhere far away from their daily politics. The foreigners were completely unaware of how the local Afghan leaders were manipulating them to their own benefit. They played their own "Great Game" with these superpowers and knew that the imperial might would not survive for long. There was never going to be a Pax Pamir: Second Edition by Cole Wehrle from Wehrlegig Games.

Undaunted: Normandy (Saturday Review)

We had just landed in Normandy. It was the summer of 1944, but it was relatively cold. We were thousands of miles from home and the landscape was unknown to us. Yet, we had to push deeper into a country we didn't know in our goal to push the German forces out of France. There was regular machine gun fire and mortar bombardment. It was really scary, but we remained Undaunted: Normandy by Trevor Benjamin and David Thompson from Osprey Games.

We Can Play (Saturday Review)

From ancient times to the present day, women have never been recognised for their contributions to the world. Yet, throughout history, there have always been women who were strong leaders, who fought for better conditions and equal rights, and not just for themselves, who made significant scientific breakthroughs, were trendsetting artists and did everything their male contemporaries did. So it is time for all women around the world to say: We Can Play by Julia Johansson and Albert Pinilla by Julibert.

Crescent Moon (Saturday Review)

The Caliphate is in turmoil. The Murshid spreads its influence and whispers into the Sultan's ear, trying to affect where they build their magnificent towns and cities. The Warlord ravages the lands, plundering and destroying everything in their way. Nothing is safe and everyone has their own goals. So as the sun sets on the deserts, mountains and fertile lands and as day turns to night, the warring factions prepare for another day and get ready to put their plans into action. For now, though, it's the time of the Crescent Moon by Steven Mathers from Osprey Games.

March on the Drina (Saturday Review)

March on the Drina by Princep Games is a war game set during World War I, or more specifically the Serbian campaign, where one player controls the Serbian forces, which are technically supported by Montenegro, but that country has no forces or financial power of its own, while 1 to 3 other players control the opposing side of Germany, Austria-Hungary and Bulgaria.

Stasi Raus, Es Ist Aus! (Saturday Review)

The crowds were gathering outside, asking difficult questions, asking to be let in, not sure if we still had any control over them - but we fobbed them off with excuses, sent them to a different office and generally put up a smokescreen. We hadn't finished our final project yet. There was so much left to do, so much evidence to destroy or get out of the back door. We didn't know how much time we might have left, when we finally heard the chanting outside: "Stasi raus, es ist aus!" by DDR Museum.

The Cost (Digital Eyes)

"Asbestos and its use have a long history. A naturally occurring mineral, asbestos was once celebrated for its seemingly wondrous resistant and strengthening properties until it was declared a human carcinogen by the World Health Organization's International Agency for Research on Cancer in 1987. This odd dichotomy between the recognition of the harmful effects of the mineral and lure of the potential to make a profit on it is by no means new to industry or unique to asbestos. As game designers and game players, however, this is thought provoking." From the rulebook of The Cost by Spielworxx.

Tiny Footprint (Saturday Review)

Living in the country is nice, but getting to work requires a car. In fact, getting anywhere needs a car: shopping, going out (unless it's to the local at the edge of the village), seeing friends (because even though you pretend to, you don't actually get on with your neighbours) and doing the school run. On the other hand, because it's so hard to get around, we don't actually spend as much on things, which is good. However, there is a lot we need to do if we want to make sure our household leaves only a Tiny Footprint by Gaard Games.