Pilfering Pandas (Saturday Review)

Things had gone missing - food, to be precise. Someone was taking bits of food here and there and stashing it away somewhere, hiding it from the eyes of everyone, especially the keepers. It quickly became clear that it wasn't any of the visitors to the zoo, but one of the animals - or a group of animals. The meerkats were acting suspiciously as well and were clearly involved. However, as security camera footage was closely monitored over the coming days, it came as a shock that the zoo had a group of Pilfering Pandas by Wren Games.

Canvas (Saturday Review)

The room was buzzing. Paintings of different sizes and in different styles were filling the walls, all beautifully lit to bring out every detail and make them really shine. People were mingling and chatting, waving their champagne glasses around as they were discussing the style, composition and imagination displayed in the variety of art. Suddenly, it went silent and everyone turned their attention to the gallery owner in the middle of the room. It was time to choose the best piece of art on Canvas by Road to Infamy Games.

Chai: Tea for 2 (Saturday Review)

We had been growing tea for generations on our large plantation. We knew everything there was to know about the cultivation of the plants, the best time and method of harvesting the leaves and how to treat them to turn them into wonderfully aromatic tea, ready to be steeped and drunk. We even had ships waiting for our teas to take them out into the world. But for the moment, it was time to relax and enjoy a nice cup of Chai: Tea for 2 by Steeped Games.

Survive: Escape from Atlantis (Digital Eyes)

It was panic stations - everyone for themselves. Even though we had arrived on the island in groups, all of that went out of the window. If you saw a boat, you did all you could to get on it and sail away from the island. There was no time. Bit by bit, the island was sinking. Some poor souls jumped into the water in a desperate attempt to swim to the mainland, but they had to contend with sharks and sea monsters. Nowhere was really safe. All we could do was Survive: Escape from Atlantis by Stronghold Games.

Small World (Saturday Review)

The forest ratmen were on the loose, overrunning the land and pushing out stout elves, heroic dwarves and berserk trolls wherever they found them. As the ratmen invaded region after region, other factions left this world, but not for long. They only retreated for a little while as they regrouped and then returned with fresh vigour but reduced strength. The battle was on and there wasn't much room for everyone on the map. After all, it was a Smallworld by Days of Wonder.

Fort (Saturday Review)

My two best friends were here and we decided to go out into the yard and see who else was about. Chef and Prince were hanging around the street at the back of the house, while Smoke and Doc were playing tag. Blitz and Sweet Pea were up the ash tree in the neighbour's garden. It was a motley crew, but we usually got up to some fun. Suddenly I had an idea. It would be cool if we had a little competition with all the other kids in the neighbourhood and see who could build the biggest and strongest Fort by Leder Games.

Sleeping Gods (Saturday Review)

We had been transported to another world, another time maybe. The stars were all wrong, not matching any of the charts we had on board our ship, the Manticore. Captain Sofi Odessa decided we should make landfall and spotted a natural harbour nearby. As we got closer, we saw an old woman waving to us from the shore. It seemed like she had been expecting us. Once we had dropped anchor, we went to the starboard side to speak to the woman and find out what she wanted. She was clearly excited to see us and immediately told us that we were here to wake the Sleeping Gods by Red Raven Games.

One Card Wonder (Saturday Review)

Building the Colossus was going to require a lot of resources. Some iron for the base, many carefully hewn and ornately dressed stones to create a strong structure that would represent our most revered sun-god Helios. Chares, the sculptor, oversaw the project from start to finish to ensure the Gods would smile on us and our country's fortunes well into the future. We all knew it was going to be hard work, but it seemed that the Gods helped us along and building the whole structure was over more quickly than anyone expected. In fact, it was so quick that we couldn't wait to build yet another One Card Wonder by Ape Games.

The King is Dead (2nd Edition) (Digital Eyes)

The country was divided again. The Scottish were biding their time in the North, the Welsh were ready to pounce from the West, while the English tried to show some sort of semblance of the controlling power in the rest of the British Isles. At the same time, foreign countries were keeping a keen eye on the developing situation, ready to take advantage of the chaos that was about to ensue. It was up to us to marshal our troops and exert our influence, trying to ensure that the resulting dominant power that would eventually claim the throne was in our favour - and all of this only happened, because The King is Dead by Osprey Games.

Kombo Klash (Saturday Review)

There was one creature waiting in each corner of the square battle arena and a tower of tiles was in its centre. It was the quiet before the storm as the players looked at their five tiles and silently contemplated the best way of playing them. It was vital that tiles were placed in the right place at the right time to score the most points, while denying other players their chance of racing into the lead. After all, only one of the players would be victorious in this Kombo Klash by Hub Games.