Working 9 to 5

I thought it might be time to give everyone an update of where I'm at with the blog, the podcast, videos and everything else I do in the industry. After all, we're nearing the end of the year and everyone is starting to reflect on what they have achieved. However, there will be a separate article on my blog talking about what happened in 2019 in the industry in general and with regards to my work specifically, so here I focus on what is involved in producing the content for my various outlets and give you a behind-the-scenes look of what I do.

Eight-Minute Empire: Legends (Saturday Review)

The four armies have landed on the beach of the abandoned island and deposited their troops with intent. They are here to claim their stake and become the new rulers. Yet, battles are rare. The invaders mostly compete for majority, tolerating their opponents' presence, while brave cohorts cross the seas to reach neighbouring islands in this tiny archipelago. Cities are built to establish a permanent presence, but it doesn't take long until it is all over. In Eight-Minute Empire: Legends by Red Raven Games, you and up to three other players try to manoeuvre your armies over eight to eleven rounds to come out victorious. 

Alpha One

As some of you will know, I'm an alpha player at the core, which means I can take over co-operative games and tell people what to do. Even in competitive games I'm the one who makes sure rules are followed and actions are done in the right order. I even adjust tokens or tiles to line them up properly and ensure everything is in the right place. However, I've changed a lot over the last year or so and I want to share my journey with you. Maybe it will give you some tips for yourself, if you're an alpha player too.

Magnate: The First City (Takebacks)

The price bubble has burst and the property market has crashed. People have lost a lot of money when they were forced to sell everything at a much lower price. They bought too high and got out too late. Yet, there are also a number of happy faces around the table. They bought land when prices were still extremely low, built properties, rented them out, earned a decent income and then sold everything at the peak of the market - or at least sold most of it, breaking even with everything else. These are the property tycoons that managed to make it big in Magnate: The First City by Naylor Games.

Games of Christmas

I guess it has become tradition now for boardgame blogs to suggest a number of games that people should play with their friends and family over the festive period. As I love tradition, I will do what everyone else is doing and give you a selection of games some of which may suit your taste and may also be a good match for whoever you choose to play with when you enjoy some time off over Christmas.

Vivaldi (Saturday Review)

It's been a very long time since I have played one of the classic, German trick-taking games, like Skat or Doppelkopf. My family and I used to play Skat at home a lot when I was in my late teens, early twenties, and I used to play Doppelkopf pretty much every break with my friends in school when I was in my late teens, keeping the session going virtually all day, as one person would leave to get to their lesson and someone else would take their place. I had very much forgotten how much I loved these sort of games, especially the uncertainty in Doppelkopf where you don't know who your partner is until later in the game. However, when someone bought Vivaldi by XV Games at Spiel Essen this year and brought it to the Gaming Rules meet-up, we had so much fun and all my fond memories flooded back.

Hitting the mainstream

Apparently, modern tabletop games have had a huge surge worldwide recently. Mind you, "recently" really means a few years, and it doesn't seem to let up. It's great to see so many people pick up cardboard and have a great time, whether it's alone or with friends, family or complete strangers. So I want to look at what has been happening and see where and how tabletop games have appeared in people's lives.

Sub Terra II: Inferno’s Edge (Saturday Review)

You and a handful of brave explorers have finally found the entrance to Mount Arima, the fearsome volcano that has laid sleeping for decades, and which hides an important secret in its maze of tunnels. Tales of a magical sanctum have drawn you and your fellow adventurers together. You all promise to work together and face whatever dangers you may encounter in the depths of this mountain. Yet, none of you have realized that your allegiance will be tested to your death, if you are not able to escape before the volcano erupts and burns you alive. Sub Terra II: Inferno's Edge by ITB Board Games will require you to work together effectively and swiftly if you want to succeed.

Breaking down walls

As we commemorate the fall of the Berlin Wall 30 years ago, I wanted to talk about walls in tabletop gaming and look at what walls there still are that might stop people from enjoying the hobby or becoming a part of our growing community. I don't proclaim to be able to tear down all the walls that still exist, but hopefully my thoughts will start a constructive discussion and help move us forward in some way. Maybe we can look back in 30 years and see the positive things that have happened and evaluate what else needs to be done.

Tapestry (Saturday Review)

Through five millennia you guide your civilization from the discovery of fire through vastly different eras to its ultimate end. You discover and develop different technologies, flex your military muscle, explore new lands and execute unexpected and sometimes devastating science experiments as your people advance from generation to generation. In Tapestry by Stonemaier Games, you write an alternative history that has echoes of mankind's but turns out completely different, but hopefully for the better.