Nobody likes losing. Most of us don’t mind it, but I don’t think anyone actually relishes it when they come last. When we play board games with others, we want to have an enjoyable time. That’s something we should keep in mind. So in this article, I want to talk about how to try and be a good loser.
After Earth had been mostly laid to waste, major corporations took charge and colonized much of the Solar System. Interplanetary trade was the only source of money and therefore power. Earth’s few remaining societies still held a fair amount of political influence, but controlling as many of the independent planetary parliaments as possible was probably even more important. If you timed it right and invested your money wisely, you could gain power in the Solar System’s ultimate authority, the Plutocratic Council. After all, Earth’s political systems had been replaced by a Plutocracy by Claudio Bierig from Doppeldenkspiele.
For some of us, not being able to see friends or family, or anyone else for that matter, in person is becoming a distant memory. I appreciate that for some of you, it’s still very much the present, depending on where you are in the world or the health of the people you would otherwise meet, you live with or your own. In this article, I want to write about how it feels to be playing board games face-to-face with other people, as this has now been possible for me for quite some time.
“Afloat, upon the surface of a smooth and silent river, slowly breathing, you observe the shifting currents […]. There is little much to do, but let the river take you. Surrendering to its flow, slowly you realise that perhaps there is no separation between surface and sky, between your mind and the river itself and if your mind is the river and the river your mind, perhaps if you can balance the thoughts and feelings and sensations that arise, you may have some say in where you are taken” as you Float Downstream by Jeremy Dawson from Blood Moon Games Ltd.
In many modern board games, all players participate until the very end. Everyone continues to take their turns until the game has finished and it’s time to decide the winner or winners. That’s true for co-operative as well as competitive games. Player elimination games are very different in that respect. In these games, some people around the table could be out of the game early on and end up sitting it out until it’s all over. If done well, player elimination can be a very interesting mechanism in modern board games. In this article, I want to look at different ways this mechanism is implemented and discuss how well these work.
A game about dancing sheep, rockets, lasers, cabbages and sometimes fun. I would like to add “death” to this list, but other than that, it’s pretty much a good description of 3 Minutes to Freedom (or Death) by Samuel Edmondson and Daniel Somerville Roberts from Icarus Games.
Here is another article in my series about teaching games. Last time I spoke about the responsibilities the person has who teaches the game. This time I want to cover what is expected of the people learning the game. After all, the teacher will not get anywhere if no one is willing to actually learn the game. So, as a learner there are certain things you have to try and do to make the rules teach easier for everyone.
It was hard to get the favour of the Emperor. Many noble houses were vying for their attention by offering their resources and manual labour to help restore the Emperor’s wonderful monuments. As a way to remember the work everyone did and to honour the grace and power of the Emperor, artists were commissioned to create beautiful paintings. It was your hope to catch the Emperor’s eye and receive the ultimate recognition: being invited as a guest at the Eternal Palace by Steven Aramini from Alley Cat Games.
Continuing my series of articles about teaching games, in this article I want to talk about what responsibilities the teacher has. It’s not always obvious, but when you teach a game, you’re not done after explaining the rules to the group. You have to continue to keep an eye on things, to make sure everyone plays correctly. You also have to be ready to answer questions during the game. That’s a lot of responsibility to shoulder.
The Durrani Empire had just collapsed and large swathes of Central Asia had fallen into disarray. It was an ideal opportunity for the ferengi to impose their power over the region and fight out their rivalries somewhere far away from their daily politics. The foreigners were completely unaware of how the local Afghan leaders were manipulating them to their own benefit. They played their own “Great Game” with these superpowers and knew that the imperial might would not survive for long. There was never going to be a Pax Pamir: Second Edition by Cole Wehrle from Wehrlegig Games.