Independent perceptions
I think supporting independent game publishers, and I include self-publishers too here, by buying their games gives you a warm feeling.
I think supporting independent game publishers, and I include self-publishers too here, by buying their games gives you a warm feeling.
I don't like word games.
I recently talked about how some of us need to let people know what we're up to, by regularly sharing updates with our followers - see my article Image matters.
As many of you will know, I absolutely love small box games, and mint tin games in particular (see episode 6 of the Tabletop Inquisition podcast).
Unless you're a very outgoing person or working in marketing, you will probably not want to boast about your achievements, or maybe not even see what you do as worth mentioning at all.
I am making a slight diversion from my usual reviews and am looking at a book instead.

Get yourself a wooden Tabletop Games Blog dice tray.
Each tray is the perfect size to roll your dice, and with the soft mat, it’s really quiet, while the wooden frame makes it wonderfully sturdy.
When you look at buying a modern tabletop game, you will have a rough idea as to how much you think it is worth - or you will have some sort of budget in your head that you want to stick to, and which guides you to the sort of games that you think you can afford.
In the year 3030, mankind has developed the technology to hold epic real-life battle events where daring fighters skilled in direct combat and with hundreds of hours of experience piloting the latest advancement in mech suits, race around an arena where they place their turrets and mines, collect credits to buy weapons and shields, charge their energy storage and don their power suits in an attempt to reach the mighty mech exoskeleton, so that they can leave victorious, as hundreds of millions of viewers watch the proceedings and bet on which of the Tiny Epic Mechs will win.
Playing tabletop games is something we all enjoy in this hobby.
In a future where mankind has resolved to abandon war and replace it with virtual battles, teams of nine elite fighters selected by their nations face each other in pairs to win a precious new energy source that promises to bring the world back from the ashes.