Magnate: The First City (Saturday Review)

You're on the phone to the real estate agent talking about this great piece of land near a school and park, which would be ideal to develop into modern housing. At the same time, you see an email from a small local business owner who is interested in renting one of the units in your newly built office complex. Things are going really well for your growing empire, but you also realize that property prices are at an all-time high. The big crash isn't far away now - you can feel it. It will be crucial to sell everything at the right moment and make the most profit. However, if you leave it too long, you'll lose it all and destroy your chance of becoming the greatest magnate in history.

Abstract games

Chess, draughts, cribbage, bridge and many other traditional games are completely abstract in nature. Yes, sure, there is a theme in chess. There are two fighting armies facing each other in the battlefield, and it makes sense for the peasants, i.e. the pawns, forming the biggest part of the army and being the most dispensable - but it pretty tenuous when it comes to how these pieces move. Draughts, on the other hand, is a completely abstract game of course. Many traditional games have great depth and complexity, showing that there is no need for a theme in a good game. So let's explore this some more.

Microbrew (Saturday Review)

Inside the brewery, the mash and lauter tuns hum away happily on one side, as the brew kettle bubbles silently on the other. Outside, the fermentation vessels slowly turn the malt's wonderful sugars into delicious alcohol. On the other side of the yard is the bottling line, where the beer is filled into bottles, and then it's finally ready to be sold. It is your job to create the right balance of malts to create the best beer for your micro brewery's customers, eagerly waiting in your bar. The whole process takes time and patience, but is worth it, when the number of loyal customers grows in appreciation of your effort.

Home makers

As the tabletop games industry grows and companies consolidate, lots of independent game designers and publishers, including self-publishers, enter the market space. You would think that these smaller players' products are of a lower quality because their budgets are smaller, but instead many of these people create amazing games with beautiful components, often made themselves by hand - and I'm not talking just about the finished product, but also very high-quality prototypes.

Six Gun Showdown (Saturday Review)

The sun is high in the sky, shining directly down onto Main Street in this ramshackle town of wooden buildings. The heat is almost unbearable, if it wasn't for a light breeze that is creating small swirls of sand and dust. You have to squint in the bright light, as you stand outside the saloon waiting for the clock to strike twelve. A speck of dust makes you blink, which doesn't bode well. You need to be able to see your opponent clearly, so this won't do. You step away from the saloon and try and position yourself in a more sheltered spot, where dust will be less of an issue and there is more shade, making it easier to see. Yet, this duel is different. You actually have to face off several people in this Six Gun Showdown, and you also have to play your cards right to make sure you come out victorious.

Can you hear me?

Language in tabletop games has been a topic for quite some time now. Many games aim to be language independent, using symbols and graphics, or colours and numbers to convey how the game works, instead of words. However, even language-independent games use some kind of language, which becomes only too clear when the symbols in a game have not been carefully chosen and just don’t make sense. So language is critical when playing games for many reasons, some of which I want to discuss in this article.

Assembly: Re-Sequence & Override (Saturday Review)

It is with a sense of deja vu that you desperately type into the console in front of you in a frantic attempt to contact your colleague who, like yourself, has locked themselves into one of the bays on this vast manmade construct. It feels like you have been in this situation before, where both of you were trying to escape alive, as the station's AI was watching your every move and interfering where it could. As if with the help from your previous self, you manage to switch some of the station's functions to manual mode, making everything ten times harder. Now, every command you issue will have to be confirmed by your colleague, and the AI will be able to listen in. You know you have only so many commands before the AI will lock you in permanently, sealing your fate forever. Even though the situation feels very familiar, there is something very different. You notice robots on the station, and there is an additional safety mechanism that forces you to lock all bays in clockwise order. You are back on the Assembly space station, like you were before, but this time the Re-Sequence & Override expansion doubles the difficulty.

Another day in paradise

It was around this time last year that I came back from my first visit to a UK tabletop games exhibition, all elated and happy. I had felt welcome and saw a lot of opportunities for the little venture I had in mind at the time. I spoke to a lot of people, looked at a lot of games, bought more than I probably should have and realized that I wanted to work a lot more in this wonderful industry. Of course, I'm talking about UK Games Expo, and I was back again this year, and it was even better - if that's possible.

Terra Mystica (Saturday Review)

As witches fly overhead, giants stomp around the wastelands, swarmlings huddle in swamps, chaos magicians cause, well, chaos, halflings burrow the plains and engineers build their bridges from their mountains, you roll up your carpet and prepare to continue through the desert in your nomad way. As you consider the scene in front of you, something nags you. Engineers building bridges from mountains - that doesn't sit right somehow. Yet, that's not all. Suddenly the desert in front of you terraforms into a wasteland. Deserts aren't much of a laugh and wastelands don't seem much different, but terraforming in this fantasy setting seems completely out of place. You half expect a spaceship to land in front of you, when instead a giant places a dwelling in the newly created space. Not only that, they then proceed to convert the dwelling into a trading house. It is not clear what giants have to trade, but you consider it for a moment, before you decide to send one of your priests to advance on the cult track for air - because after all, everyone needs air to live. A moment later you realize that you're in a giant game of Terra Mystica by Z-Man Games.

Family gaming

I think for many in the hobby, playing games is about having fun with other people - and that is no more so true when it comes to enjoying a game with the family. I absolutely love spending an evening solving crimes or building the best bird reserve there is, instead of sitting in front of the TV. It's great to play a quick mint tin game while we wait for our food in the pub on a family day out. There are many opportunities to play games with the family, and the games don't necessarily need to be family games.