Quality over quantity (Topic Discussion)

Games that take less than 30 minutes to play are usually seen as lighter, because they are often less complex than games with a longer playing time. Sometimes these quick, short games are seen as "lesser" in some way or not as "important" as longer and more complex games. Often they are dismissed as party games that no "serious gamer" wants to associate themselves with. In this article, I want to look at short games a bit more closely and compare them in more detail with longer games.

Survive: Escape from Atlantis (Digital Eyes)

It was panic stations - everyone for themselves. Even though we had arrived on the island in groups, all of that went out of the window. If you saw a boat, you did all you could to get on it and sail away from the island. There was no time. Bit by bit, the island was sinking. Some poor souls jumped into the water in a desperate attempt to swim to the mainland, but they had to contend with sharks and sea monsters. Nowhere was really safe. All we could do was Survive: Escape from Atlantis by Stronghold Games.

Expected expectations (Topic Discussion)

When we play board games together, each of us will have certain expectations, and it's when our expectations are met, that we feel we've had a good time. In this article, I want to talk about what these expectations can be and what we can do, as a group playing together, to enable everyone to enjoy themselves. (This topic was inspired by the always wonderful Bez.)

Small World (Saturday Review)

The forest ratmen were on the loose, overrunning the land and pushing out stout elves, heroic dwarves and berserk trolls wherever they found them. As the ratmen invaded region after region, other factions left this world, but not for long. They only retreated for a little while as they regrouped and then returned with fresh vigour but reduced strength. The battle was on and there wasn't much room for everyone on the map. After all, it was a Smallworld by Days of Wonder.

Great games (Topic Discussion)

I know, the term "great", or even the term "good", is very subjective and vague. Games can be great for different reasons and to different people, some games that are seen as great by everyone else are not even mediocre. However, I want to look at a number of reasons why I think some games are great. It's purely my view of the game and I'm sure many of you will disagree with at least some of my suggestions, or you will have games that are even better than the game I think is great. Anyway, here goes...

Fort (Saturday Review)

My two best friends were here and we decided to go out into the yard and see who else was about. Chef and Prince were hanging around the street at the back of the house, while Smoke and Doc were playing tag. Blitz and Sweet Pea were up the ash tree in the neighbour's garden. It was a motley crew, but we usually got up to some fun. Suddenly I had an idea. It would be cool if we had a little competition with all the other kids in the neighbourhood and see who could build the biggest and strongest Fort by Leder Games.

Right to reply (Topic Discussion)

I love writing reviews, even though that was never the intention with the blog, when I first started. I've now written over 135 reviews, which is amazing, given it was something I only started doing once the blog had already been going for a while. There are a lot of things I learned over the years when it comes to writing about board games, but what I knew from the start was that reviews are always just an opinion. Opinions vary from person to person, so chances are that someone reading one of my reviews will disagree with me. Their opinion of a game will be different and in this article, I want to talk about how my opinion might be perceived by others. (This article was inspired by We're Not Wizards.)

Sleeping Gods (Saturday Review)

We had been transported to another world, another time maybe. The stars were all wrong, not matching any of the charts we had on board our ship, the Manticore. Captain Sofi Odessa decided we should make landfall and spotted a natural harbour nearby. As we got closer, we saw an old woman waving to us from the shore. It seemed like she had been expecting us. Once we had dropped anchor, we went to the starboard side to speak to the woman and find out what she wanted. She was clearly excited to see us and immediately told us that we were here to wake the Sleeping Gods by Red Raven Games.

Food for friends (Topic Discussion)

It's been a question that I've tried to tackle a few times before and that has been ongoing in board game circles for decades (probably): whether food and drinks should be allowed at the board game table. There are many different opinions and they range from wanting to keep everything pristine to only caring about having fun with friends. Everyone will have to decide for themselves, but in this article, I want to look at a number of possible approaches. (This article was inspired by a discussion on my Discord.)